lazloarcadia Posted September 13, 2018 Share Posted September 13, 2018 I'd like to see a mod that finally addresses the NPC usage of Ammo and explosives. This would go well with rarity loot mods, and make finding frag grenades much more rare (from NPC drops) because they would actually be using them. This should be compatible with Homemade Explosives to address the shortage of explosives this will create. Additionally this mod should also add in melee weapons to the npcs inventory for when they run out of ammo and explosives. Perhaps with this mod we could also see the addition of food and water on the npcs, after all, even raiders and gunners have to eat. I'm thinking there would not be a need for an ammo reset (such as once every 24 hours) because in most cases the mobs will respawn with the player fast travels or crosses zones anyway. Link to comment Share on other sites More sharing options...
PhanomGames Posted September 17, 2018 Share Posted September 17, 2018 I can send you a copy of my mod that does it .... Thing is I have thousands of balance and economy fixes you probably don't want as well, so I have to cut those out. For my mod everyone starts with a random amount of ammo, from 1/2 a magazine to 3 magazines depending on ammo cost mostly. Everyone also carries a melee weapon (batons, knives, clubs. Everyone doesn't have sledges). The find ammo and loot weapon ranges are very large as well, so if an NPC runs out of ammo and there's more, or, another suitable gun, they'll run over and pick it up. I made weapons way more lethal as well across the board, because running out of ammo against bullet sponges sucks Companions don't run out of ammo for their default gun, though. I need some time to cut stuff out though, this is the full changelist currently... https://pastebin.com/hg0jRw5J Link to comment Share on other sites More sharing options...
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