Siruku Posted June 11, 2012 Share Posted June 11, 2012 (edited) Hi all. Firstly.. my problem: Whenever I walk outside of Riverwood.. whether through the right or left exit the game crashes shortly for seemingly no reason. I "presume" it might have to do with something spawning. Now the secondary component of this problem is the large mod list I have being loaded... and my general lack of knowledge in the individual mods within it. (That is to say SOMETHING is making it crash and I have no idea why). My load-order is as follows: 01 Update.esm 02 3rdEraWeaponsMoS.esm 03 CLARALUX - More and Brighter Lights.esm 04 More Interactive Items.ESM 05 Imp's More Complex Needs.esm [Version 0.24] 06 LorecraftESM.esm 07 Real Wildlife - IMCN.esm 08 itsatrap!.esm 09 SkyMoMod.esm 0A AOM.esm 0B JSwords.esm 0C ApachiiHair.esm 0D Omegared99-Compilation.esm 0E SoS - The Dungeons.esp [Version 1.11] 0F SoS - The Wilds.esp [Version 1.0.2] 10 Unofficial Skyrim Patch.esp [Version 1.0] 11 Chesko_Frostfall.esp 12 Improved Combat Sounds v2.0.esp 13 ICS Possible Fix 1.esp 14 Better Dynamic Snow.esp 15 Realistic Lighting.esp 16 Weapons and Armor fixes.esp 17 Weapons and Armor fixes - Hacks.esp 18 AOM.esp 19 AV1Dragon_Lords.esp 1A BabettesFeast - IMCN.esp 1B BabettesFeastBalanced.esp 1C Crafting300.esp 1D Crimson Tide - Blood.esp 1E Dr_Bandolier.esp 1F Lorecraft - Bandolier.esp 20 itsatrap!.esp 21 Lorecraft - Cooking.esp 22 Lorecraft - Vanilla.esp 23 Lorecraft - Traps.esp 24 mcCampingLite.esp 25 Occupy Skyrim.esp 26 Real Wildlife Skyrim 0.1 IMCN.esp 27 ScenicCarriages.esp 28 SkyMoMod_lists.esp 29 SkyMoMod Extras Collectables.esp 2A Auto Unequip Arrows.esp 2B IMAGINATOR - Visual Control for Skyrim.esp 2C Necessary Map Markers with alternate house.esp 2D BaratheonArmor.esp 2E Cloaks.esp 2F Lorecraft - Cloaks09.esp 30 1nivWICCloaks.esp [Version 2.0] 31 1nivWICCloaksLorecraft.esp [Version 1.0] 32 1nivWICSkyCloaksPatch.esp [Version 0.9] 33 DragonBoneWeaponsComplete.esp 34 DynamicLoot.esp 35 ElvenWeaponry.esp 36 HBetterBows.esp 37 HedgeKnight.esp 38 Lorecraft - JSwords.esp 39 LFArmors.esp 3A Lorecraft - LFArmors.esp 3B lordamor.esp 3C Omegared99-WeaponSets.esp 3D Omegared99-Compilation-NPC Plugin.esp 3E Lorecraft - Omegared99-Compilation.esp 3F RedguardKnight.esp 40 Lorecraft - RedguardKnight.esp 41 ScoutArmor.esp 42 TCOSS.esp 43 VagabondArmor.esp 44 VanguardArmor.esp 45 WarchiefArmor.esp 46 Lorecraft - hothtrooper44 armors.esp 47 warmagearmor.esp 48 Lorecraft - DoODABoOM.esp 49 3rdEraWeaponsMoS.esp 4A 3rdEraWeaponsMoS-ACE-Patch.esp 4B 3rdEraWeaponsMoS - Hacks.esp 4C Lorecraft - WeaponsOf3E.esp 4D WVExpansion.esp 4E Lorecraft - WVExpansion.esp 4F Complete Crafting Overhaul - BS version.esp 50 Lorecraft - Crafting Overhaul.esp 51 DeadlyDragons.esp 52 DragonsDiversified.esp 53 DeadlyDiversifiedDragonsPatch.esp 54 Soft Slighty Mighty Dragons.esp 55 MD with DeadlyD and DDiversified.esp 56 DeadlyDragonsSpells.esp 57 DeadlyDragonsArmory.esp 58 BreezehomeRenovation.esp 59 Radiance.esp 5A ArtifactOverhaul.esp 5B Proper Aiming.esp 5C Headbomb's Better Sorting - Potions (Half Weight).esp 5D Headbomb's Better Sorting - Ingredients.esp 5E Headbomb's Better Sorting - Books.esp ++ Headbomb's Better Sorting - Miscellaneous.esp ++ Headbomb's Better Sorting - Ammo.esp 5F Headbomb's Better Sorting - Food (Reduced Weight).esp 60 BetterQuestObjectives.esp 61 BetterSwimming.esp 62 Hoodless Archmage Robes.esp 63 Shadow Remover.esp 64 SkyRe_Races.esp 65 SkyRe_StandingStones.esp 66 Skyrim Creatures Alive.esp [Version 0.25CK] 67 SkyTEST-RealisticAnimals&Predators.esp 68 torches for realistic lighting.esp 69 wieldablelantern.esp 6A dD - Realistic Ragdoll Force - Reduced.esp 6B IMCN - Overrides.esp 6C Apocalypse - The Spell Package.esp 6D DeadlySpellImpacts.esp 6E EmpoweredMagic.esp 6F Acquisitive Soul Gems.esp 70 SustainedSpells.esp 71 PTAlchemyOverhaul_ONLY_BetterSorting.esp 72 Path of Shadows.esp 73 shenkthieveryoverhaul.esp 74 ACE Realistic Fighting.esp 75 The Dance of Death.esp 76 Duel - Combat Realism.esp 77 ACE BYOG.esp 78 ACE Speech.esp 79 ACE Archery.esp 7A Lorecraft - Ace Archery.esp 7B ACE Armor.esp 7C ACE Enchanting.esp 7D ACE Melee.esp 7E ACE Smithing.esp 7F ACE Synergy.esp 80 iHUD.esp 81 UFO - Ultimate Follower Overhaul.esp 82 Animated Weapon Enchants.esp 83 Bashed Patch, 0.esp 84 ASIS-Dependency.esp 85 ASIS.esp This load-order has been created by BOSS and in regards to ASIS and the Bashed Patch.. I created the Bashed Patch and then ran the ASIS patcher (If that has any relevance) In my troubleshooting attempts I removed the last 7 or so mods I added in order of the time I added them to the game e.g. "removed recently added mods". And reloaded the game until I ran out of newly added mods and came to my original load-order. Recently added mods being: Mighty Dragons Dynamic Loot Occupy Skyrim Dragon Lords Dragons Diversified WIC Cloaks Lorecraft Yet the problem persists. This has me confused as my mod list prior to these recent mods was generally stable and did not crash so frequently. In my last attempt at solving it I waited 3 days ingame hoping that everything might respawn and possibly-maybe fix whatever issue is causing the crashes. No luck. Now the game continuously crashes whether I have the newer mods active or not... making the game generally unplayable. So I post here in the hopes that someone more experienced or knowledgeable with this sort of issue may be able to help. I apologize if I have misstepped in my placement of this post... which I say in mentioning to the always prevalent list of rules present in almost all forums. (And ofc I've read these particular rules) Also... I would appreciate any help anyone can provide. As of now I'm lost... and my only possible answer is to remove 90% of my mods and start over (Which I'd rather not do... considering the amount of time I've invested in getting them to work in the first place). Also.... I have the recent beta patch and SKSE loaded... if that helps. Thank you :) Edited June 11, 2012 by Siruku Link to comment Share on other sites More sharing options...
Sugars Posted June 12, 2012 Share Posted June 12, 2012 Well, this might be a long-shot, but my boyfriend was having a similar problem, and the conflict ended up being between Monster Mod and one of his dragon mods. Because Monster Mod adds dragons, it caused him problems when the game tried to spawn dragons, apparently, since he had about a billion dragon mods. Installing the lore-friendly version of Monster Mod that removed the added dragons resolved this for him. Here it is: http://skyrim.nexusmods.com/mods/16411 But this is just what worked for him! I, personally, don't use Monster Mod, so I have no first-hand knowledge of the issues it may or may not have. I don't want say "Oh, Monster Mod is doing it," because I don't know that for sure. I'm just telling you about an issue he had, and since you and he have a bunch of similar mods, I figured I'd mention it. I hope this helps. :) Link to comment Share on other sites More sharing options...
Siruku Posted June 12, 2012 Author Share Posted June 12, 2012 (edited) Ahhh... well you pose an interesting point. A long-shot is certainly better than my current null-shot! I'll try it out and see what happens... it might just work! Also... thank you for the mentioning. :) EDIT: Unfortunately the Lore-Friendly alteration didn't stop the CTDs... which is surprising considering the plausibility of the fix. Nonetheless thank you (again) for your input... perhaps this will help prevent future CTDs lol. Edited June 12, 2012 by Siruku Link to comment Share on other sites More sharing options...
jet4571 Posted June 12, 2012 Share Posted June 12, 2012 looks to me like you have too many mods running. the max number of mods for Skyrim is 255 but they never said what the max amount of memory allocation is allowed and yes every mod takes up allocated memory regardless of your system. symptoms of reaching that limit are random CTD's. for me when i get to that limit there are 2 locations to get CTD's almost guaranteed, 1 is near Riverwood and the other is in the Rift. Try disabling the biggest mod you have and test where you CTD. Link to comment Share on other sites More sharing options...
Siruku Posted June 12, 2012 Author Share Posted June 12, 2012 looks to me like you have too many mods running. the max number of mods for Skyrim is 255 but they never said what the max amount of memory allocation is allowed and yes every mod takes up allocated memory regardless of your system. symptoms of reaching that limit are random CTD's. for me when i get to that limit there are 2 locations to get CTD's almost guaranteed, 1 is near Riverwood and the other is in the Rift. Try disabling the biggest mod you have and test where you CTD. Okay. I'll remove some of the larger ones and see if it improves any. If not... then I'll try to prune a large amount of lesser ones. Thanks! Link to comment Share on other sites More sharing options...
MadWizard25 Posted June 12, 2012 Share Posted June 12, 2012 (edited) Uninstall spawn modifying mods, then go to breezehome and wait 31 days to reset cells and spawns. Real Wildlife causes CTDs here frequently, quite a few people have success with removing it. If that does not help, decrease the resolution or number of hi-texture mods you have. This area, around riverwood is very crash happy because its actually one of the most graphically demanding areas in the entire game. Reducing number or quality of texture mods has solved this issue for others. Someone even solved the issue by running around staring at the road only, but thats no fun :D It still reduces texture loading into RAM and VRAM though. If your close to your VRAM limit, this area will crash. Another solution is to drop the uGrids value back to its default value of 5. If you have not changed this value dont worry about it. However, if you have, then its a similar fix to the too many hi res texture mods, whereby it reduces VRAM use. Riverwood also crashes if you have any mods that modifies towns. Sources:http://forums.bethsoft.com/topic/1377311-rightctd-outside-riverwood-on-the-path-to-the-guardian-stones/http://forums.bethsoft.com/topic/1380897-ugridstoload-7-freezing/ Edit: Oh and waiting 3 days in game is not enough to respawn stuff. You need to wait 31 days (thats officially confirmed by bethesda, and yep, i know its a lot!), to respawn and reset all cells in skyrim. You can cut down on the time required by using a mod called no boring sleep wait menu from skyrim nexus. Here is a full guide and explanation. I urge you to read this as the waiting fix is not as simple as it seems. http://wiki.step-project.com/Guide:Troubleshooting#tab=Mods_and_Savegames Also, you only mention the plugins (not installed mod packages) that skyrim loads. Do you use an texture mods (such as hi-res replacers?) They wont show up in the load order list from BOSS. If you use Wrye Bash, you can export the list from the installers tab. Could you also post your computers specs? Edited June 12, 2012 by MadWizard25 Link to comment Share on other sites More sharing options...
Minotrap Posted March 10, 2013 Share Posted March 10, 2013 I'm also suffering from this problem, especially in Riverwood. I have a suspicion it may be because of SkyTEST - the wildlife overhaul mod - and its incompatibility with Birds and Flocks. Unfortunately I can't seem to disable either as it fails to load my saved games otherwise. Link to comment Share on other sites More sharing options...
honestlynotgab Posted April 10, 2013 Share Posted April 10, 2013 I have the same problem. I walk near Hilde and Sven's house and bam! CTD. :\ I tried disabling all mods but it still crashes in that same area. Link to comment Share on other sites More sharing options...
lordromel Posted April 10, 2013 Share Posted April 10, 2013 its not a mod even if you run 4000 esp. mod still you crash helgen to riverwood i can't found why i even re install my mods and try them 1 by 1 but seams work 1 by 1 but when i use like 70 esp. mods that not even hearting a each other like follower house mod weapon armor and other mods... still you crash its not on riverwood only i saw a few time happen on other place to but riverwood happen a lot.skyrim have a lot of great mod that when you play with them you can't play the game if you don't have that mod from small sound mod to house follower and overall mod.game get finished so fast and so many think missing in game that Betheshta team not cover them and mods do that like frost fall/vilga/deadly dragon...when i think i see aaaaaa i can't play my game if i don't have them lol !!!!so 3 option you have.1.only use 20-30 mod a low number and you never crash ONLY 20-30 MOD i talk a bout all mod even a texture.2. use 300+++ mod like me and be sure all compatible and recommend each other and DEAL WITH CRASH.3.ask a mod Skyrim Nexus ore great mod maker to found why that happen and tell other on Video how to fix it like Gopher :) Link to comment Share on other sites More sharing options...
jdavis85 Posted April 10, 2013 Share Posted April 10, 2013 Ahhh... well you pose an interesting point. A long-shot is certainly better than my current null-shot! I'll try it out and see what happens... it might just work! Also... thank you for the mentioning. :smile: EDIT: Unfortunately the Lore-Friendly alteration didn't stop the CTDs... which is surprising considering the plausibility of the fix. Nonetheless thank you (again) for your input... perhaps this will help prevent future CTDs lol. Out of curiosity, would something like the texture pack combiner help to counteract this issue then? I've got 250+ mods running and am getting guaranteed CTDs around Windhelm and the vicinity. I'm running S.T.E.P., a few gameplay enhancing mods, and location alteration/questing mods. Since S.T.E.P. is so many mods, by itself, maybe using the TPC would help with that. Link to comment Share on other sites More sharing options...
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