Sharlikran Posted April 23, 2019 Share Posted April 23, 2019 (edited) First the last two posters necro-ed a 7 month old thread. The thread should be locked since it serves no purpose. The documentation explains how to remove masters in section 5.3.6 and to find what references the master read 5.3.7. When using Clean Masters then the original Fallout4.esm will still be the master and all new records will become [01]. Editing the header breaks the plugin. To the plugin the master you want to remove occupies the second slot. Since that's starting at 00 then the master you want to remove is 01. New records are 02. Once you remove the master, nothing is renumbered (ObjectIDs) or managed. It isn't a bug because that was never the correct way to remove a master.What happens when you break the plugin is that all the records using the [01] slot are not removed and are now considered new records. Everything that was a new record at [02] is now above the master index. All the old records will be looking for whatever was in use from Outcasts and Remnants because just the header was changed. Removing a master from the header doesn't clean out the records in use from the plugin. Never has. Which is why it breaks the plugin. Edited April 23, 2019 by Sharlikran Link to comment Share on other sites More sharing options...
Recommended Posts