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Codes don't all want to go party on hubby's computer.


Nithra

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So I have a simple house mod, simple quest attached to it. Not really sure if I'll ever even upload it to the nexus, but I at least want my family to be able to play it.

 

So when transferring the mod over to my hubby's computer, I soon realized the quest stopped working all together. Being a do-it-myself kinda girl, I loaded up creation kit on his computer, then opened up the same mod. AHA! I got a big CODE NOT LOADED in the papyrus fragment section under the quest stages. What causes this?

 

I- trying to fix it before I had to make dinner- started editing it in his kit. I got as far as the objectives and just started touching the get reference enable codes, when I gave up, didn't save, made dinner, and came back to the problem. I went back to my computer, (where the codes loaded fully), and compiled and saved each of the scripts. We reinstalled my mod, and it worked! (Not really.) It started up this time, but the get reference codes still aren't working. I've looked at it in hubby's kit again, and part of the codes are there, just not all together. They stop at the complete/display objective sections. There should also be an add marker code, and a get reference enable alias code, but they aren't showing up on his computer.

 

The quest works perfectly on mine.

 

If someone could help that would be appreciated. Or I'll get sucked into this and dinner will NOT be made! Save the hungry! :)

 

-Nith

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You didn't copy over all the scripts from your rig to his. On your CK and open the quest then find all the script names. Open your scripts folder and copy all those scripts and paste into his. Also grab the source files as well this way the source code is even there if you need to make a quick adjustment on his setup. If it still didn't copy over correctly then you may have a problem with the transfer method.
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