schratt0r Posted September 15, 2018 Share Posted September 15, 2018 hey there, i really do need some help, i simply can't figure out what's wrong: idea:new synth actors, actually 3, based on the same enc_template, differing in stats/inventory/spells, linked via Lchar of enc_template thus, setup looks like this: enc_template, containing:-race: synthgen01-skin: synthgen02mech-object templates: 2 variants, having different body parts Lchar, containsenc_template lvlsynth01; lvlsynth02; lvlsynth03 => template: Lchar problem:during fighting those newly created synths, i crash. unpredictable, still. like, first location cleared, second one crash. next try, i crash already during clearance of first location. solution:if i exchange the synths with humanoid npcs with exactly the same setup (including weapons/spells,...) i never crash. question:are there any specifics related to synth actor type? or the race itself? i only use synth armors to not mess around with the slots... i would really appriciate any hint, i am trying now since 3 weeks to solve this, but i cant... thanks a lot! Link to comment Share on other sites More sharing options...
Thandal Posted September 16, 2018 Share Posted September 16, 2018 Which game? Link to comment Share on other sites More sharing options...
schratt0r Posted September 16, 2018 Author Share Posted September 16, 2018 ahhhh.....valid point:D - FO4, tool used: CK Link to comment Share on other sites More sharing options...
schratt0r Posted September 16, 2018 Author Share Posted September 16, 2018 for the sake of trial and error: i created a complete new race, based on humanrace, assigned the synthskin and armor parts to it, and used this as basis for the npcs. and guess what, no crashes what so ever. it seems like either there are some settings or setups i completely overlook in regards to synth actors, or some evil mod conflict, although i removed everything that alters any living thing in any way - i doubt that an enb or building stuff have an impact? thanks for reading...:D Link to comment Share on other sites More sharing options...
markyrocks Posted September 17, 2018 Share Posted September 17, 2018 My question about this is are you trying to spawn synths b4 you visit the institute? I only ask bc there might be some kinda issue with that type of race being allowed in game b4 you get to that point. I know I've seen some kinda global variable about player having been there or not. Link to comment Share on other sites More sharing options...
SKKmods Posted September 17, 2018 Share Posted September 17, 2018 Nothing to prevent synth actors spawning regarldess of institute status, all my spawning mods use them. My guess at the problem is a mismatch on body parts and skin that is being exposed on limb destruction in combat. Like gen1 head on a gen2 frame thing Link to comment Share on other sites More sharing options...
schratt0r Posted September 21, 2018 Author Share Posted September 21, 2018 hey, thanks for a lot for your replies! :D related to spawning synths - the global vars related to institute shouldnt be a problem, as you "meet" them long before it is even possible to visit the institute. @SKK50: hui! you gave me something to think - by using the vanilla EncSynth02Template and its traits (whatever is in object template is not touched) shouldnt it be fine? thanks a lot for your help Link to comment Share on other sites More sharing options...
SKKmods Posted September 21, 2018 Share Posted September 21, 2018 I have just been using those templates for my SYNTH WORLD spawns and had some concerns with EncSynth02Template so made my own Enc > Lchar > Lvl forms from scratch. If you are mixing templates on your spawning actors you may have a mismatch, I mixed incompatible Gen 1 & 2 stuff and had problems. To isolate I would suggest using 100% EncSynthGen1Template templates and see if the crashes continue, then change one at a time and see where it fails. Link to comment Share on other sites More sharing options...
schratt0r Posted September 21, 2018 Author Share Posted September 21, 2018 hey, you are perfectly right. by changing the skin to the simple gen1 instead of 2mech it works fine. still, they do not look like synths without this rubber stuff:D however, i will continue from there and the hint with the gen1-gen2 is priceless...thanks a lot i wonder how the vanilla synths work, as they all are based on encsynth02template... Link to comment Share on other sites More sharing options...
SKKmods Posted September 21, 2018 Share Posted September 21, 2018 When you unpack the vanilla LVL synths through LChar back to Enc they are a mishmash of templates and local configurations. Link to comment Share on other sites More sharing options...
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