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synth actor problem


schratt0r

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hey there,

 

i really do need some help, i simply can't figure out what's wrong:

 

idea:

new synth actors, actually 3, based on the same enc_template, differing in stats/inventory/spells, linked via Lchar of enc_template

 

thus, setup looks like this:

 

enc_template, containing:

-race: synthgen01

-skin: synthgen02mech

-object templates: 2 variants, having different body parts

 

Lchar, contains

enc_template

 

lvlsynth01; lvlsynth02; lvlsynth03 => template: Lchar

 

problem:

during fighting those newly created synths, i crash. unpredictable, still. like, first location cleared, second one crash. next try, i crash already during clearance of first location.

 

solution:

if i exchange the synths with humanoid npcs with exactly the same setup (including weapons/spells,...) i never crash.

 

question:

are there any specifics related to synth actor type? or the race itself? i only use synth armors to not mess around with the slots...

 

i would really appriciate any hint, i am trying now since 3 weeks to solve this, but i cant...

 

thanks a lot!

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for the sake of trial and error:

 

i created a complete new race, based on humanrace, assigned the synthskin and armor parts to it, and used this as basis for the npcs. and guess what, no crashes what so ever.

 

it seems like either there are some settings or setups i completely overlook in regards to synth actors, or some evil mod conflict, although i removed everything that alters any living thing in any way - i doubt that an enb or building stuff have an impact?

 

thanks for reading...:D

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Nothing to prevent synth actors spawning regarldess of institute status, all my spawning mods use them.

 

My guess at the problem is a mismatch on body parts and skin that is being exposed on limb destruction in combat. Like gen1 head on a gen2 frame thing

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hey, thanks for a lot for your replies! :D

 

related to spawning synths - the global vars related to institute shouldnt be a problem, as you "meet" them long before it is even possible to visit the institute.

 

@SKK50: hui! you gave me something to think - by using the vanilla EncSynth02Template and its traits (whatever is in object template is not touched) shouldnt it be fine?

 

thanks a lot for your help

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I have just been using those templates for my SYNTH WORLD spawns and had some concerns with EncSynth02Template so made my own Enc > Lchar > Lvl forms from scratch.

 

If you are mixing templates on your spawning actors you may have a mismatch, I mixed incompatible Gen 1 & 2 stuff and had problems. To isolate I would suggest using 100% EncSynthGen1Template templates and see if the crashes continue, then change one at a time and see where it fails.

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hey, you are perfectly right. by changing the skin to the simple gen1 instead of 2mech it works fine. still, they do not look like synths without this rubber stuff:D however, i will continue from there and the hint with the gen1-gen2 is priceless...thanks a lot

 

i wonder how the vanilla synths work, as they all are based on encsynth02template...

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