Deleted38846565User Posted September 15, 2018 Share Posted September 15, 2018 Hello everyone. The mod I'm currently working on has many forcegreets, which can cause problems if the player exits the conversation(By problem I mean completely break the mod's quest). a lot of mods have a similar issue, and I could just warn players not to exit conversations, but I'd prefer to find a fix if possible rather than making players play a certain way. I realized a bit after that the Vanilla Courier has a similar function, when clicking Esc, it simply progresses the conversation instead of exiting, does anyone know how this can be replicated? Link to comment Share on other sites More sharing options...
JonathanOstrus Posted September 16, 2018 Share Posted September 16, 2018 (edited) I'm not at a computer to check it right now, but I think they use a walk away trigger. So when you "walk away", aka hit escape, tab, whatever, it runs that topic choice. Edit: Friend of mine tells me that's not it. Though that may be of some use. You could at least capture the walk away and run a fragment on another topic. Maybe to rescue the broken quest and do something at that point. Or fire back up another force greet. Edited September 16, 2018 by BigAndFlabby Link to comment Share on other sites More sharing options...
agerweb Posted September 16, 2018 Share Posted September 16, 2018 You can disable the player keyboard activity in a quest fragment before the dialogue takes place then re-enable the activity at the end of the dialogue - Game.DisablePlayerControls(parameters etc) . Unfortunatetly I can't remember offhand what the parameters are but you set them to true or false. You will have to look up the commands. Link to comment Share on other sites More sharing options...
Deleted38846565User Posted September 17, 2018 Author Share Posted September 17, 2018 Hmm, it's a start, though the only parameter I see that may work is menu, which would end up worse in the long run if combat starts. In this case the player would just have to wait until the aggressor kills them, and if the enemy dies then you're just stuck.. Link to comment Share on other sites More sharing options...
Deleted38846565User Posted September 17, 2018 Author Share Posted September 17, 2018 I'm not at a computer to check it right now, but I think they use a walk away trigger. So when you "walk away", aka hit escape, tab, whatever, it runs that topic choice. Edit: Friend of mine tells me that's not it. Though that may be of some use. You could at least capture the walk away and run a fragment on another topic. Maybe to rescue the broken quest and do something at that point. Or fire back up another force greet. That might work, I could make the forcegreet stage repeatable and maybe try to rerun it? I'll have to give that a try tomorrow. Link to comment Share on other sites More sharing options...
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