Mrwhitepantz Posted September 15, 2018 Share Posted September 15, 2018 I was able to make a container easily enough with the correct .nif for one of the ore veins, but I'm not sure what the best way to replace all of them is going to be. Pretty basic really, made a container, gave it the MineOreIron01 model, obviously I can go in and do search and replace to replace the MineOreIron01 objects throughout the world, but that doesn't replace the other 18 versions of the object, like MineOreIron01_Dirt, MineOreIron01_Tundra, etc. I'm wondering how I go about replacing those as well now, I figure I would need to do the same thing for each of them, but because the .nif only has the basic texture how do I get it to show the correct texture for the ground type? And since they all have specific names, if I just replace them with the same container won't that also mess up any scripts or anything that calls on them if that's how it knows which texture to apply? I admit I don't know how it even does that since they all use the same .nif. Additionally, if I can get that figured out then there are 19 versions of each model, and 4 models for each ore, which means I'm looking at replacing hundreds of objects with hundreds of manually created containers. Is there a way to streamline that at all? Like if I could just change the ACTI objects into CONT objects that would be way easier. I thought it would be pretty straightforward going in, but it quickly went beyond my admittedly limited knowledge of how the CK works. If anybody knows of any tutorials that covers anything related to this kind of thing I'd greatly appreciate it. Link to comment Share on other sites More sharing options...
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