Jump to content

[LE] Custom animal follower dialogue sometimes not clickable


KahvozeinsFang

Recommended Posts

I made an animal follower mod and everything is working In-Game as far as being able to recruit, favor, follow, wait, and open inventory. But sometimes when I try to talk to my Animal follower, his dialogue menu comes up but nothing is click-able. The only way to get it to start working again is to load into a different cell. Like a house or different worldspace. TES5Edit says my ESP does not require an SEQ file. If anyone has any experience with this bug or whatever it is can offer some advice, I would be forever grateful. I can provide more about the details of my mod if needed. Thank you in advance.

Link to comment
Share on other sites

Every esp with dialogue needs a seq file. Have you set a time how often an answer is given? For example a line is spoken once every hour and there's no other the game can choose you can't click on the dialogue. That happens mostly when testing, because you click too often.

Link to comment
Share on other sites

I'm right now not in front of ck, so my memory must help. In the Topic Info window you can set the value how long it should take until this line will be repeated. You can also check the box that a line should be spoken only once. If you set the value to 0 the line will always be spoken.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...