AIgnatiousS Posted September 16, 2018 Share Posted September 16, 2018 Does anyone know if you can take a Summon Creature spell and make it summon an NPC rather than, say, a skeleton? I understand it would replace the spell, if it's even plausible. Link to comment Share on other sites More sharing options...
ProfArmitage Posted September 17, 2018 Share Posted September 17, 2018 I believe the vanilla summon spells are hardcoded, and any new summon spells are scripted to detect the new spell being cast and then use PlaceAtPC to make the creature appear, with a timer in the script to disable it when the "duration" expires. I don't see why a similar spell couldn't summon an NPC. Melian's Teleport Mod already lets you add any NPC in AIFollow mode to a list of companions and then summon any NPC on the list to your location any time you want. Link to comment Share on other sites More sharing options...
AIgnatiousS Posted September 17, 2018 Author Share Posted September 17, 2018 (edited) Okay, I appreciate the fast response. I was hoping I wouldn't have to script the entire thing but it is what it is. It may be a while before I get around to doing it as it is not on the top of the priority list on my extensive mod, but, when I get around to doing it, I'll make a post that it has been scripted. : ) Edited September 17, 2018 by AIgnatiousS Link to comment Share on other sites More sharing options...
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