spectremk13 Posted June 12, 2012 Share Posted June 12, 2012 (edited) I have been working on a simple first mod to get the hang of the creation kit, and it includes placing a specific item (already created, but not existing in the world) in a specific container (already created and placed) in the world once I hit a certain stage in the quest. Everything is working correctly, except the actual placement of the item, which I cannot manage to get working. Would anyone be able to point me in the right direction? On a side note, is there a way to delete edits or revert them so they are no longer displayed in the File Details section? I accidentally made some edits I didn't catch before saving. Nothing actually game-changing, just slightly moving placed items while getting used to the cell view. I could just leave them, the neat freak in me rebels at the thought. Edited June 12, 2012 by spectremk13 Link to comment Share on other sites More sharing options...
gasti89 Posted June 12, 2012 Share Posted June 12, 2012 What you have to do is: - go to quest aliases tab - create a new reference alias, specific reference, force to ---> pick your container - now create a new reference alias, create reference to object ----> pick your item ---> in the "IN" dropdown select your container alias - remember to put the container BEFORE the item in the aliases order - since you want the alias to begin existing at a certain stage, put a new condition on the item alias ---> GetStage, select your quest and type the stage you want - IMPORTANT: check "Optional" flag on the item alias, otherwise the quest won't start. Link to comment Share on other sites More sharing options...
spectremk13 Posted June 12, 2012 Author Share Posted June 12, 2012 (edited) Hmm, I had done every step except the GetStage condition, added that in and still no result. Edited June 12, 2012 by spectremk13 Link to comment Share on other sites More sharing options...
gasti89 Posted June 12, 2012 Share Posted June 12, 2012 http://www.creationkit.com/Bethesda_Tutorial_Quest_Objectives Read the Aliases part, basically is what i said. Maybe is better explained! Link to comment Share on other sites More sharing options...
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