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Connecting Fallout and Skyrim? (lore friendly)


Ocean69

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They run on two different engines, it would e amazingly hard to do this, if it even is possible, you would have to recreate the entirety of skyrim with the fallout engine or vice versa, and then the combat still wouldn't be right with no support for guns within Skyrim. to be honest if you were somehow able to pull this off it isn't worth it. just play them individually and this in no way would be lore friendly. sorry to disappoint.
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I would actually like to see some monsters from Fallout New Vegas make their way into Skyrim (Death Claws) - I'm sure it wouldn't be immensely difficult to make a port for it; even though its on a different engine.

 

Skyrim being on the Creation Engine, and New Vegas being on the Immersion Engine (can't remember its other name) - Correct me if i'm wrong

 

 

 

Then again, there would be *a lot* of copyrighting issues from that. Even if the intention isn't Piracy, sadly a DIRECT port of it would be. As for the main topic at hand.. Near impossible; It would not be lore friendly - New Vegas being set in the Year 2270 ish. While Skyrim is Medieval-ish, fantasy etc.

 

 

 

Jav'

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Whenever you upload something onto the internet, you are publishing it. That includes posting to a forum also. (How about that, you are a publisher and didn't even know it. :tongue:) And like anything that is published anywhere, it is automatically copyrighted. So uploading a mod that includes someone elses copyright means you must get their permission first. (You gave Nexus permission to use your posts when you registered. - You did read all that legal mumbo jumbo didn't you?) :rolleyes:

 

Bethsoft gives us permission to use anything that is included in a Bethsoft game for mods - as long as they are USED FOR MODS OF THAT GAME ONLY. So you cannot include assets from Fallout3 as a part of a Skyrim mod. (They are different engines also, as has already been said and that makes it doubly difficult)

 

Requiem gets around that by requiring that both games FO3 and FONV (which do use the same engine, but with some changes that caused a lot of problems) be installed on your computer, then drawing those assets from the files of which ever is needed. Then, Bethsoft helped out by including a lot of the FO3 assets in the FONV game - even many FO3 assets that are not used in FONV - making them fair game for FONV mods. :biggrin:

 

If you notice, there are no horses in FONV. :confused: People have been trying to fix that with a mod since it first came out with no luck. (I have seen a proof of concept that looked good though - about a year ago) That would be your first major stumbling block in trying to combine FONV with Skyrim which does have horses.

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A little.. History for you on the topic.

 

There was a Project known as the "The MorroBlivion Project" - At first, it was a direct port over, just made prettier with the graphics in Oblivion. These days, Morrowind graphics are pretty shoddy. This is what you would expect from a game which is 11 Years Old.

 

The team of people working on this Project, were looking to expand the entire game of The Elder Scrolls IV: Oblivion and Expansions: Shivering Isles and The Knights of the Nine. The way they intended to do this was with this MorroBlivion Project. Consisting of the Original Elder Scrolls III: Morrowind and Expansions: The Tribunal and Blood Moon. Basically, it would allow the player to travel to Morrowind and experience that game world.

 

A game from the same company, likely used by folk who bought the Original game. While many pirated the game, much like you see these days with any game on the market. There is bound to be a pirate.

 

This Project was a very ambitious one; from what I'd seen of it. It was extremely accurate; probably because of the direct port, made flashier. However, Bethesda, Bethsoft and I believe 2k Gaming were not happy about this project - down to copyright infringement. Initially, nobody thought it would be a problem.

 

 

What happened to the Project after this?

 

I hear that the Project was shutdown - Then restarted sometime later. Everything would have needed to be created again from scratch

 

I played the "Beta" version of the created from Scratch version. The download was around 1.5GB in its beta stages.. That's a hell of a big download considering. From what was in there, it did look very good. I'm not sure if it's still around these days.

 

Why was it copyrighted?

 

As stated above by Bben. Bethsoft gives us the permission to use any of the files within the game to create mods for Skyrim. But this does not extend to other games created by them, or in the same series of games.

 

 

Some people argue the fact that "I own a copy of Morrowind/Skyrim/Oblivion/Fallout 3 - So I should be able to use these files in whatever way I please" - On a publishers stand point, I can see the arguement.. But if you do own a copy of the game, that isn't pirated. Theoretically, you should be able to. But not everybody has a legitimate copy. - Now, I'm not sure if this extends to you owning a copy, then making ports for your own use.. I'm assuming it does. But even if you did, there is no way to prove it unless you say so.

 

Much like the Pirates here.. The only reason we find out, is because they are nice enough to tell us :) - Nobody is squeaky clean in Piracy. I guarantee, everybody has pirated or plagiarized something at one point; whether they meant to do it or not. Even if they are ones who don't do it now..

 

Long winded post.. I'm sorry!

 

Jav'

 

In a nutshell.. Piracy is wrong, and I'd urge people not to do it. I do understand why it gets done (Overpriced, Not got the money to buy it) etc... But I don't condone it at all.

 

I even bought two copies of Oblivion because one of them had broken.. Sucks :)

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there was a mod for fallout new vegas that added all of fallout 3 but it was buggy and i couldnt get it to work. plus its totally lore unfriendly with the 50s era theme. it would be also extremely hard to recreate everything since the creation engine is different unless from scratch. a conversion mod that made fallout 3 on the creation engine may be possible, but the lack of gun animations and the need to recreate almost everything and overhauling the gameplay to incorporate features of the creation engine like dual wielding. look at black mesa source, its recreating Half life 1 on the source engine and the game data is much smaller than fallout 3 's and the mod isnt even finished without even a release date announced
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