krigulv Posted June 12, 2012 Share Posted June 12, 2012 i always thought it'd be awesome if you could just walk right into a building without having to load into it. i know the existing buildings aren't really to scale, especially with some of the interiors, but if they were, how feasible is this idea? would it cause any other problems? Link to comment Share on other sites More sharing options...
senterpat Posted June 13, 2012 Share Posted June 13, 2012 Those load times have to happen at some point, unless you had enough processing power to constantly load every nearby interior. Link to comment Share on other sites More sharing options...
krigulv Posted June 13, 2012 Author Share Posted June 13, 2012 Those load times have to happen at some point, unless you had enough processing power to constantly load every nearby interior.what i mean is have building models that are both the exterior and interior in the worldspace (like some of the partially destroyed buildings). Link to comment Share on other sites More sharing options...
Nihilisaurus Posted June 13, 2012 Share Posted June 13, 2012 Point still stands. It can be done, and modders have added new buildings like this. But enough in the same area is too much for the game engine to handle, there's a reason interiors are physically separate from the rest of the world and as usual it's because gamebryo is terribly optimised. Link to comment Share on other sites More sharing options...
bben46 Posted June 13, 2012 Share Posted June 13, 2012 The reason the game separates most interiors is that it just cannot handle that much stuff. The interiors of building actually take more computing power to render and keep track of everything you can interact with. A small shack with a few items - yes, possible, in fact they do those already. Breezehome, probably not a good idea, as an highly detailed interior like that has hundreds if not thousands of meshes, textures and static objects. Best case, low fps. It would bog your game down both inside and outside (Because if you do this, inside and outside are the same place). Worst case - crash because you don't have enough ram memory to hold everything both inside the house and outside plus the distant views of mountains and other scenery. Large cities :rolleyes: like Whiterun are themselves separate worldspaces. While smaller ones - like Rorikstead can still be handled by the exterior cell system. It is really going to depend on just how much 'stuff' is there. Anything you can interact with will take computing power, while stuff that you cannot interact with takes much less power - a building exterior doesn't take much as it is just visual - you can't do anything with it any more than you can interact with the rocks (except for the door) While the interior has objects and clutter that you can interact with - sit on a chair, sleep on a bed, pick up clutter, talk with inhabitants - open close doors, access storage etc. Link to comment Share on other sites More sharing options...
krigulv Posted June 13, 2012 Author Share Posted June 13, 2012 was worried about that but was hoping it wouldn't have that big of an impactthanks for the replies guys. Link to comment Share on other sites More sharing options...
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