yojeff Posted September 19, 2018 Share Posted September 19, 2018 Hi, When I add mannequins (Skin-toned Mannequins) in my player house, the tails are bugged (see pic). https://imgur.com/a/tnvailn If I try to add a new Argonian NPC in the Construction set, I get the following message : Bone Bip Tail01 not for part 'BASE Characters\Argonian\Tail.NIF' Requested by Dee-Ma model ...... and the message shows another 7 times, asking for Tail02 to Tail08. When I add the npc, the tail is bugged like for the mannequin. Now, during gameplay, "vanilla" argonians are fine (Dar-ma and Seed-Neeus in Chorrol), and argonians from mods are fine too (Elahai from AFK_Weye). I understand that I am missing textures? Could somebody tell me where that Tail.NIF is supposed to be (on the hard drive). I have not added any skeleton mods recently, so I can't simply uncheck the last mod added. Thanks! On my Hard drive : I don't see many file in the Meshes\Characters folder : 2018-08-31 10:22 . 2018-08-31 10:22 .. 2018-08-31 10:22 companion_neeshka 2018-08-19 22:59 Goblin 2018-08-03 15:09 Hair 2018-07-30 20:19 Sheogorath 2018-07-30 20:18 _1stPerson 2018-08-09 19:04 _male 0 fichier(s) 0 octets 8 Rép(s) 18 712 293 376 octets libres in _male : 2018-08-09 19:04 . 2018-08-09 19:04 .. 2018-08-09 19:04 45 656 femalefoot.nif 2018-08-09 19:04 142 123 femalehand.nif 2018-08-09 19:04 194 809 femalelowerbody.nif 2018-08-09 19:04 317 980 femaleupperbody.nif 2018-08-26 00:03 idleanims 2018-08-31 12:27 specialanims 4 fichier(s) 700 568 octets 4 Rép(s) 18 712 227 840 octets libres My mods Masters for Save 1093 - Francis - The Heartlands, Level 21, Playing Time 153.32.53.ess:00 Oblivion.esm 01 TR_OoT_Main.esm 02 Race Repository.esm 03 Example Race.esm 04 Flame Atronach Race.esm 05 CM Partners.esm 06 Minotaur Race.esm 07 SPTDiverseGuards-Resources.esm 08 Spider Daedra Race.esm 09 Unofficial Oblivion Patch.esp [Version 3.5.6] 0A UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 0B Oblivion Citadel Door Fix.esp 0C DLCShiveringIsles.esp 0D Unofficial Shivering Isles Patch.esp [Version 1.5.9] 0E DLCBattlehornCastle.esp 0F DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12] 10 DLCThievesDen.esp 11 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15] 12 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14] 13 DLCMehrunesRazor.esp 14 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] 15 DLCVileLair.esp 16 DLCVileLair - Unofficial Patch.esp [Version 1.0.11] 17 DLCHorseArmor.esp 18 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9] 19 DLCOrrery.esp 1A DLCOrrery - Unofficial Patch.esp [Version 1.0.7] 1B DLCSpellTomes.esp 1C DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 1D DLCFrostcrag.esp 1E DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] 1F Knights.esp 20 Knights - Unofficial Patch.esp [Version 1.1.8] 21 Underwater.esp 22 Idle Dialogue.esp [Version 1.3] 23 Vacuity.esp [Version 0.2] 24 GizmodianNetherweaveRobe.esp 25 Legion-occupied Forts.esp 26 Roads of Cyrodiil.esp [Version 1.0] 27 Sounds of Cyrodiil.esp [Version 1.1] 28 Underworld Armor.esp 29 UFF Warrior Skin.esp 2A Castle_Seaview.esp 2B Kvatch Rebuilt.esp [Version 3.0] 2C BattlehornCastleEnhanced.esp 2D Sutch Village.esp [Version 1.0.4] 2E HentaiSchoolGirlCollection.esp 2F Veil and Dress.esp 30 Blackheart and Gizmodian ECRobes Shop Version.esp 31 TalosBridgeGateHouse.esp 32 Region Revive - Lake Rumare.esp 33 LetThePeopleDrink.esp [Version 2.7] 34 Faregyl.esp [Version 2.0.11] 35 Nirnroot Completion.esp 36 Shadowcrest_Vineyard.esp 37 GwedenBrothel.esp 38 AFK_Weye.esp [Version 2.32.Non-COBL] 39 Rumare-AFK_Weye Patch.esp [Version 2.2] 3A Villages1.1.esp 3B SPTDiverseGuards-Combined-Imperial.esp 3C eyja.esp 3D Devastation of Kvatch.esp 3E Castle_Highrock.esp 3F MountainShackR13.esp 40 Colourwheels Sexy Dark brotherhood.esp 41 BXX_Mines.esp 42 EM_RedRoseManor.esp [Version 2.0] 43 ColourWheels Sexy Milk Maid HGEC.esp 44 AleswellHomeQuest.esp 45 Colourwheels Sexy Ayelid Shrine.esp 46 RomancingAhnassi.esp 47 CM Partners.esp 48 Retma Dresses.esp 49 Reedstand.esp [Version 1.0.4] 4A Naughty_Joana_01.esp 4B ROC+Shadowcrest Vineyard Patch.esp [Version 1.0] 4C Abecean_lighthouse_1.1.esp 4D AFK_ICTempleCleanup.esp [Version 1.0.LtPD] 4E Shadowcrest_Vineyard_Guard.esp 4F GMArcheryRebalance.esp [Version 1.0] 50 Toggleable Quantity Prompt.esp [Version 3.2.0] 51 ATakesAll.esp 52 LooterWeightMod.esp 53 Active_Inventory_Spell_1.2.esp 54 Mercantile Leveling-Fixed.esp 55 All+5AttributeModifiers.esp 56 Playable Flame Atronach.esp 57 1em_Vilja.esp [Version 4.04] 58 wb_RRLR_TalosBridge_Patch.esp 59 SMYB Female Only.esp 5A CM Partners More NPCs.esp 5B No Anachronistic MQ Comments.esp 5C ViljainAleswell.esp [Version 1.3] 5D ViljainRedRoseManor.esp [Version 1.2] 5E TR_Stirk.esp 5F HouseMapMarkersOnlyBought.esp 60 EM_CompInnsleeping.esp [Version 0.9] 61 Colourwheels Sexy Holy Knight Armor.esp 62 Morrowind Robes and Dresses for HGEC.esp 63 SPTDiverseGuards-Core.esp 64 Areala.esp 65 Rowboats.esp 66 HouseMapMarkers.esp 67 Binoculars.esp 68 Colourwheels Sexy Skyrim Outpost HGEC.esp 69 CM Partners NPC.esp 6A ROC+LtPD Patch.esp [Version 1.0] 6B Molapi.esp [Version 1.0.1] 6C CM Partners Argonians by Howabominable.esp 6D LakesideHome.esp [Version 2.] 6E ViljainLakeside.esp 6F RR - LTPDPatch.esp 70 Leyawiin Bridge.esp 71 ROC+Romancing Ahnassi Patch.esp [Version 1.0] 72 ROC+RR Patch.esp [Version 1.0] 73 ICTowerObservatory.esp [Version 1.2] 74 Playable Minotaur.esp 75 Playable Spider Daedra.esp 76 kgt_Avve.esp 77 Colourwheels Sexy & extremely short dress.esp 78 CM Partners Extra NPCs.esp 79 Ice Gowns for HGEC.esp 7A CM Partners Special NPCs.esp 7B CM Partners Marker NPCs.esp 7C Better Benirus Manor - Helping Hands.esp [Version 2.01] 7D CM Partners Vwalk.esp 7E CM Partners NPC Vwalk.esp 7F CM Partners More NPCs Vwalk.esp 80 runMult.esp 81 Playable Example.esp 82 ImmersivePorters.esp 83 cmMoonMoon.esp 84 No psychic guards v1.2.esp 85 gardening.esp 86 BlackDress.esp 87 SkinMannequinVan-nosleep.esp 88 Swimwearset.esp 89 Oblivion Gate Destruction Spell.esp 8A P1DkeyChain.esp [Version 5.00] 8B 0FSexyLingerie.esp 8C VisiblyUnlimited.esp 8D BrumaGuildReconstructed.esp [Version 1.0.2] 8E ROC Standard Road Record.esp 8F Ryk_Swimwear.esp 90 SG014_SparkleSweetSummer.esp 91 JFGMaison.esp Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted September 19, 2018 Share Posted September 19, 2018 Actually your files seem to be all fine, at least regarding this specific issue, to me. What's happening here is the bone "Bip01 Tail01" (and the others) are not found inside the skeleton armature the actor/NPC is using, so the vertices inside the "tail.nif", which every member of the race uses, don't have anything to stick to and fly off into infinity, stretching the polygons along with them. The thing is, unlike body meshes, which are global, head parts and skin textures, which are race-based, skeletons are actor-based. The tail-less default skeleton "skeleton.nif" is used by default for all actors of all races. The tail-ed skeleton "skeletonbeast.nif" is used by members of the beast races, but only when each and every actor also has it assigned instead of the default. So the solution is split into 2 choices:- Make sure each and every actor/NPC/mannequin of a beast race also has "skeletonbeast.nif" selected as its skeleton,- Replace your regular "skeleton.nif" with your "skeletonbeast.nif", or any other tailed replacement skeleton for that matter, as the difference between "skeleton.nif" and "skeletonbeast.nif" is -only- the tail bones, and they can be used interchangeably for un-tailed actors. Hope it helps. Link to comment Share on other sites More sharing options...
yojeff Posted September 20, 2018 Author Share Posted September 20, 2018 (edited) Thanks for the explanation! So I am in the Construction Set, Object Window, NPC. If I click on Dar-ma (vanilla Argonian), there is a button showing "Characters\_Male\Skeleton_Beast.NIF" If I click on my Argonian, the button shows "Characters\_Male\Skeleton.NIF" If I click on the button to select a new file, and I navigate to "Characters\_Male\", I don't see any of the two files. No Skeleton.NIF, no Skeleton_Beast.NIF. If I search for a Skeleton.NIF file in the Data Directory, I see some for different creatures, but none in a _Male folder. How can I change the file? Are they inside an Oblivion.esm (?) and can't be seen (in the Windows Explorer)? I see the solution you give, but I can't seem to apply it. PS : When I created the Argonian, I right-click "New" and then edited her like I wanted. Should I try to edit an existing character instead? Thanks! Edited September 20, 2018 by yojeff Link to comment Share on other sites More sharing options...
yojeff Posted September 20, 2018 Author Share Posted September 20, 2018 (edited) By googling "Skeleton.NIF", I found that post,Help with Character/Creature Skeleton NifI saw that I had to extract the files from the Oblivion - Meshes.bsa, which I did with the BSA Unpacker. I modifed my mod and the mannequins mod, and both work correctly now. Thanks! Edited September 20, 2018 by yojeff Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted September 20, 2018 Share Posted September 20, 2018 Uh, oh, yeah! I totally missed that part. Yes, you'll have to extract the files from the BSA first, before they can be selected.Now, you could've also just created a new text file inside the folder where the skeleton should've been, "named" it "skeleton.nif", and you would've been able to select it in the CS as well, then delete the 0 byte dummy again afterwards. But that's honestly a little dirty a trick anyways.Just saying you won't need to "keep" this extracted version of "skeletonbeast.nif" around either, as the game will load it fine from inside the BSA, if it's not. But it'll sure be useful, if you intend to point the CS to it again from other records in the future. Sadly not even the CS can "browse" to files inside a BSA during selecting them. Glad it's all working now. Link to comment Share on other sites More sharing options...
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