steve40 Posted June 15, 2012 Share Posted June 15, 2012 (edited) :thumbsup: That's great news. I'm surprised that OnDeath works though. And...I think I might have figured out how to make this work if it extends ObjectReference (it compiles): 1) Attach this to the Draugr alias Scriptname aaaTest extends ObjectReference Quest Property OwningQuest auto Event OnDeath(Actor akKiller) ; increment dead count (OwningQuest as DKHODfightscript).IncrementDeadDraugr() endEvent 2) In the scripts box, select the script and click the grey Properties button. In the dialogue that pops up, select OwningQuest and in the "Pick Object" drop-down, select your quest. Then Click OK. Done :biggrin: Edit: It's late, so I'm to retire for tonight. Edited June 15, 2012 by steve40 Link to comment Share on other sites More sharing options...
kane4355 Posted June 15, 2012 Author Share Posted June 15, 2012 well goodnight. thank you for the help. what i have right now perfectly works the way i wanted it to, smooth transition, bodies dead, moving onto next quest. like clock work. in the future with different scenarios i may play around with it more. Now that i have it working, im on a timeline and have to move onto the next step. thank you again :) Link to comment Share on other sites More sharing options...
kane4355 Posted August 9, 2012 Author Share Posted August 9, 2012 Here is the mod uploaded: http://skyrim.nexusmods.com/mods/22020/ endorse it if you like it :) Link to comment Share on other sites More sharing options...
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