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Fix precombines with tree mods?


xCADAVVER

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Are you the same person that asked this exact question on one of my YT videos? If yes, see my more detailed response there. If not, you’ll need to regenerate optimization data for every cell in which Rust Belt breaks it, which is pretty much the entire Commonwealth worldspace.

 

Or use Rust Belt with a blank .esp alongside a tree mod that doesn’t break precombines in dense cells, such as anywhere Downtown. I’d suggest looking at Another Green Mod.

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Yes, that's me. Thank you for your response!

Your video on landscape mods is super helpfull, i think i'll go with AGM and Rustbelt with blank esp as you suggested.

Got another question. Saw your other video on precombs and you mention that combining entire map will take like 9 hours. What problems can i expect by doing that apart from 9 hrs and giant file? I can leave my pc working for a night but not really sure if it worth doing.

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I don’t recall giving an exact time for how long it would take to regenerate for the entire map as it will fluctuate depending on your hardware, etc. I think your biggest issues would be the fact that you might run into places where the gen just doesn’t work properly (it happens on occasion), and compatibility with other mods that regenerate for the same cells.

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