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World of Warcraft Demon Hunter Fel Rush


FapBones

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I'm going to be honest i don't have any modding abilities, but i was wondering if anyone is able to make something similar to the Fel Rush ability that the demon hunter of WoW use?

I'm not looking for any crazy effects or anything (but it would be nice) just being able to dash forward and hit the target as I do so.

 

Edit: I'm looking for this mod to be compatible with Skyrim SE and without SKSE if possible.

Edited by FapBones
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Hmmm I could probably make a spell like that accomplishes something like this by writing a script that translates the actor (player in this case) forward, while effectively cloaking the character with a damaging cloak so enemies are hit (possibly even stagger a bit) and take damage as the player moves forward.

 

I wouldn't be able to make it so that the player swings a weapon at the NPCs on the path though.

 

I'll see if I can come up with something over the next few days, as I'm looking to add in more destruction spells into my mod: https://www.nexusmods.com/skyrimspecialedition/mods/18483

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Thanks man, can you keep me updated on your progress?, ill also check out your other mods, would you also be able to make it so i don't have to have it equipped so it acts like a shout? so when i press z it activates

Edited by FapBones
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I tried to see about looking into this, and I found some interesting things I wasn't aware of, which are minor inconveniences...

 

1. I tried to see about adapting whirlwind shout for this purpose, turns how the shout/magic effects in CK are dummy effects and the actual effect is essentially an animation playing.

2. I can translate myself forward, the issue is that collision shuts off during that, so you could theoretically run through a wall and end up getting stuck.

 

As far as modifying animations, that is beyond my scope, so I'll have to rule out option 1. I'm going to take a look at the 2nd option further, and see about trying to add in a collision box, to prevent getting stuck, but my wife wants to eat up a good chunk of my weekend, so something tangible might likely be longer than I anticipated.

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I tried to see about looking into this, and I found some interesting things I wasn't aware of, which are minor inconveniences...

 

1. I tried to see about adapting whirlwind shout for this purpose, turns how the shout/magic effects in CK are dummy effects and the actual effect is essentially an animation playing.

2. I can translate myself forward, the issue is that collision shuts off during that, so you could theoretically run through a wall and end up getting stuck.

 

As far as modifying animations, that is beyond my scope, so I'll have to rule out option 1. I'm going to take a look at the 2nd option further, and see about trying to add in a collision box, to prevent getting stuck, but my wife wants to eat up a good chunk of my weekend, so something tangible might likely be longer than I anticipated.

No problem man thanks for looking into it.

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