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Just for my own curiosity. Is it possible to dynamically change a property modifier via script?


markyrocks

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Someone posted about ammo capacities in a mod.

 

If you declared the omod. Like

 

Objectmod property mymod auto

 

;could i?

 

Some event

mymod.propertymodifier.iValue.add(10.00)

 

End event

 

Would that line of code work or would something give an error? I'm going off the assumption that there is an add function that lives somewhere that my script could access.

Edited by markyrocks
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