markyrocks Posted September 20, 2018 Posted September 20, 2018 (edited) Someone posted about ammo capacities in a mod. If you declared the omod. Like Objectmod property mymod auto ;could i? Some eventmymod.propertymodifier.iValue.add(10.00) End event Would that line of code work or would something give an error? I'm going off the assumption that there is an add function that lives somewhere that my script could access. Edited September 20, 2018 by markyrocks
JonathanOstrus Posted September 21, 2018 Posted September 21, 2018 No. You cannot modify the internal properties of the OMOD that way. They have to be defined in the plugin file.
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