LaucianKain Posted June 13, 2012 Share Posted June 13, 2012 Well, that's it, really. FOMM crashes a whole lot. I noticed that it crashes with the same dump when: - Attempting to load a FOMOD file- Attempting to change any of the FOMM settings- When changing games (F3 to FNV and vice versa) FOMM is installed on C:\Steam\steamapps\common\Fallout 3 goty\GeMMF3 is installed on C:\Steam\steamapps\common\Fallout 3 goty\FNV is installed on C:\Steam\steamapps\common\fallout new vegas Mod directory and install info folders are on the main folders of the respective games. I have tested older versions and noticed that 0.12.X and bellow work perfectly. The issues seem to be on the 0.13.X versions. Any clues to what might be causing those crashes? The crash dump follows. 13 June 2012 - 09:31:22 Fomm 0.13.21 OS version: Microsoft Windows NT 6.1.7601 Service Pack 1 System.NullReferenceException: Object reference not set to an instance of an object. at Fomm.SettingsForm.RemoveShellExtension(String key) at Fomm.SettingsForm.SaveGeneralSettings() at Fomm.SettingsForm.butOK_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Thanks. Link to comment Share on other sites More sharing options...
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