forthemods08 Posted June 13, 2012 Share Posted June 13, 2012 (edited) Ok, I am able to recreate the ctd 100% of the time here. I am walking east on a road toward the quest marker for "Truth Ore Consequences" to collect an ore sample. Its on the east end of the map, and as I'm coming up to a pack of wolves i get a CTD. I saved about 20 feet away from the area and have been able to recreate the CTD 100% of the time. I have disabled my mods and it is still happening. I don't have any mods installed that add too many things to the game world.. No extra houses or anything like that. Mostly aesthetic mods and magic/player/weapon mods.. My papyrus log spazzed out at the end and the ones that were repeating were firefly.psc and critter.psc and another one. I'm at work and will update the thread when I get home with pics, video and papyrus log if necessary.. Any ideas on what would be causing it/how I can pinpoint it better? Edited June 14, 2012 by mattbison Link to comment Share on other sites More sharing options...
forthemods08 Posted June 14, 2012 Author Share Posted June 14, 2012 (edited) here is a snippet of my papyrus log... i CTDd within 10 seconds of loading my save [None].Apoc_AutomaticQuestScript.OnUpdate() - "Apoc_AutomaticQuestScript.psc" Line 58[06/13/2012 - 09:29:07PM] ERROR: Cannot call IsCompleted() on a None object, aborting function callstack: [None].Apoc_AutomaticQuestScript.OnUpdate() - "Apoc_AutomaticQuestScript.psc" Line 68[06/13/2012 - 09:29:07PM] warning: Assigning None to a non-object variable named "::temp4"stack: [None].Apoc_AutomaticQuestScript.OnUpdate() - "Apoc_AutomaticQuestScript.psc" Line 68[06/13/2012 - 09:29:07PM] ERROR: Cannot call IsCompleted() on a None object, aborting function callstack: [None].Apoc_AutomaticQuestScript.OnUpdate() - "Apoc_AutomaticQuestScript.psc" Line 78[06/13/2012 - 09:29:07PM] warning: Assigning None to a non-object variable named "::temp0"stack: [None].Apoc_AutomaticQuestScript.OnUpdate() - "Apoc_AutomaticQuestScript.psc" Line 78[06/13/2012 - 09:29:07PM] ERROR: Cannot call IsCompleted() on a None object, aborting function callstack: [None].Apoc_AutomaticQuestScript.OnUpdate() - "Apoc_AutomaticQuestScript.psc" Line 88[06/13/2012 - 09:29:07PM] warning: Assigning None to a non-object variable named "::temp1"stack: [None].Apoc_AutomaticQuestScript.OnUpdate() - "Apoc_AutomaticQuestScript.psc" Line 88[06/13/2012 - 09:29:07PM] ERROR: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect typestack: [None].Firefly.UnregisterForUpdate() - "<native>" Line ? [None].Firefly.OnUpdate() - "Firefly.psc" Line 203[06/13/2012 - 09:29:07PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack: [None].zBFSEffectsQuestUpdateScript.RegisterForSingleUpdate() - "<native>" Line ? [None].zBFSEffectsQuestUpdateScript.OnUpdate() - "zBFSEffectsQuestUpdateScript.psc" Line 12[06/13/2012 - 09:29:07PM] ERROR: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect typestack: [None].Firefly.UnregisterForUpdate() - "<native>" Line ? [None].Firefly.disableAndDelete() - "Critter.psc" Line 276 [None].Firefly.OnUpdate() - "Firefly.psc" Line 205[06/13/2012 - 09:29:07PM] ERROR: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect typestack: [None].Firefly.UnregisterForUpdateGameTime() - "<native>" Line ? [None].Firefly.disableAndDelete() - "Critter.psc" Line 277 [None].Firefly.OnUpdate() - "Firefly.psc" Line 205[06/13/2012 - 09:29:07PM] ERROR: Unable to call Disable - no native object bound to the script object, or object is of incorrect typestack: [None].Firefly.Disable() - "<native>" Line ? [None].Firefly.disableAndDelete() - "Critter.psc" Line 283 [None].Firefly.OnUpdate() - "Firefly.psc" Line 205[06/13/2012 - 09:29:07PM] ERROR: Unable to call GetParentCell - no native object bound to the script object, or object is of incorrect typestack: [None].Firefly.GetParentCell() - "<native>" Line ? [None].Firefly.disableAndDelete() - "Critter.psc" Line 289 [None].Firefly.OnUpdate() - "Firefly.psc" Line 205[06/13/2012 - 09:29:07PM] ERROR: Unable to call GetParentCell - no native object bound to the script object, or object is of incorrect typestack: [None].Firefly.GetParentCell() - "<native>" Line ? [None].Firefly.disableAndDelete() - "Critter.psc" Line 302 [None].Firefly.OnUpdate() - "Firefly.psc" Line 205[06/13/2012 - 09:29:07PM] ERROR: No Spell or Shout passed to HasSpellstack: [ (00000014)].Actor.HasSpell() - "<native>" Line ? [None].aaaDovahkiinRelaxQuest.OnUpdate() - "aaaDovahkiinRelaxQuest.psc" Line 42[06/13/2012 - 09:29:07PM] ERROR: Unable to call GetParentCell - no native object bound to the script object, or object is of incorrect typestack: [None].Firefly.GetParentCell() - "<native>" Line ? [None].Firefly.disableAndDelete() - "Critter.psc" Line 289 [None].Firefly.OnUpdate() - "Firefly.psc" Line 205[06/13/2012 - 09:29:07PM] ERROR: Unable to call GetParentCell - no native object bound to the script object, or object is of incorrect typestack: [None].Firefly.GetParentCell() - "<native>" Line ? [None].Firefly.disableAndDelete() - "Critter.psc" Line 302 [None].Firefly.OnUpdate() - "Firefly.psc" Line 205[06/13/2012 - 09:29:07PM] ERROR: Cannot add a None spell to the actorstack: [ (00000014)].Actor.AddSpell() - "<native>" Line ? [None].aaaDovahkiinRelaxQuest.OnUpdate() - "aaaDovahkiinRelaxQuest.psc" Line 43[06/13/2012 - 09:29:07PM] ERROR: Cannot add a None spell to the actorstack: [ (00000014)].Actor.AddSpell() - "<native>" Line ? [None].aaaDovahkiinRelaxQuest.OnUpdate() - "aaaDovahkiinRelaxQuest.psc" Line 43[06/13/2012 - 09:29:08PM] ERROR: No Spell or Shout passed to HasSpellstack: [ (00000014)].Actor.HasSpell() - "<native>" Line ? [None].aaaDovahkiinRelaxQuest.OnUpdate() - "aaaDovahkiinRelaxQuest.psc" Line 45[06/13/2012 - 09:29:08PM] ERROR: Cannot add a None spell to the actorstack: [ (00000014)].Actor.AddSpell() - "<native>" Line ? [None].DCUpdateQuestScript.OnUpdate() - "DCUpdateQuestScript.psc" Line 37[06/13/2012 - 09:29:08PM] ERROR: No Spell or Shout passed to HasSpellstack: [ (00000014)].Actor.HasSpell() - "<native>" Line ? [None].aaaDovahkiinRelaxQuest.OnUpdate() - "aaaDovahkiinRelaxQuest.psc" Line 45[06/13/2012 - 09:29:08PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack: [None].DCUpdateQuestScript.RegisterForSingleUpdate() - "<native>" Line ? [None].DCUpdateQuestScript.OnUpdate() - "DCUpdateQuestScript.psc" Line 39[06/13/2012 - 09:29:08PM] ERROR: Cannot add a None spell to the actorstack: [ (00000014)].Actor.AddSpell() - "<native>" Line ? [None].aaaDovahkiinRelaxQuest.OnUpdate() - "aaaDovahkiinRelaxQuest.psc" Line 46[06/13/2012 - 09:29:08PM] ERROR: Cannot add a None spell to the actorstack: [ (00000014)].Actor.AddSpell() - "<native>" Line ? [None].aaaDovahkiinRelaxQuest.OnUpdate() - "aaaDovahkiinRelaxQuest.psc" Line 46[06/13/2012 - 09:29:08PM] ERROR: No Spell or Shout passed to HasSpellstack: [ (00000014)].Actor.HasSpell() - "<native>" Line ? [None].aaaDovahkiinRelaxQuest.OnUpdate() - "aaaDovahkiinRelaxQuest.psc" Line 48[06/13/2012 - 09:29:08PM] ERROR: Cannot add a None spell to the actorstack: [ (00000014)].Actor.AddSpell() - "<native>" Line ? [None].aaaDovahkiinRelaxQuest.OnUpdate() - "aaaDovahkiinRelaxQuest.psc" Line 49[06/13/2012 - 09:29:08PM] ERROR: No Spell or Shout passed to HasSpellstack: [ (00000014)].Actor.HasSpell() - "<native>" Line ? [None].aaaDovahkiinRelaxQuest.OnUpdate() - "aaaDovahkiinRelaxQuest.psc" Line 51[06/13/2012 - 09:29:08PM] ERROR: No Spell or Shout passed to HasSpellstack: [ (00000014)].Actor.HasSpell() - "<native>" Line ? [None].aaaDovahkiinRelaxQuest.OnUpdate() - "aaaDovahkiinRelaxQuest.psc" Line 48[06/13/2012 - 09:29:08PM] ERROR: Cannot add a None spell to the actorstack: [ (00000014)].Actor.AddSpell() - "<native>" Line ? [None].aaaDovahkiinRelaxQuest.OnUpdate() - "aaaDovahkiinRelaxQuest.psc" Line 52[06/13/2012 - 09:29:08PM] ERROR: No Spell or Shout passed to HasSpellstack: [ (00000014)].Actor.HasSpell() - "<native>" Line ? [None].aaaDovahkiinRelaxQuest.OnUpdate() - "aaaDovahkiinRelaxQuest.psc" Line 54[06/13/2012 - 09:29:08PM] ERROR: Cannot add a None spell to the actorstack: [ (00000014)].Actor.AddSpell() - "<native>" Line ? [None].aaaDovahkiinRelaxQuest.OnUpdate() - "aaaDovahkiinRelaxQuest.psc" Line 55[06/13/2012 - 09:29:08PM] ERROR: No Spell or Shout passed to HasSpellstack: [ (00000014)].Actor.HasSpell() - "<native>" Line ? [None].aaaDovahkiinRelaxQuest.OnUpdate() - "aaaDovahkiinRelaxQuest.psc" Line 57[06/13/2012 - 09:29:08PM] ERROR: Cannot add a None spell to the actorstack: [ (6000BBC6)].Actor.AddSpell() - "<native>" Line ? [None].DCUpdateQuestScript.OnUpdate() - "DCUpdateQuestScript.psc" Line 21[06/13/2012 - 09:29:08PM] ERROR: Cannot add a None spell to the actorstack: [ (00000014)].Actor.AddSpell() - "<native>" Line ? [None].aaaDovahkiinRelaxQuest.OnUpdate() - "aaaDovahkiinRelaxQuest.psc" Line 58[06/13/2012 - 09:29:08PM] ERROR: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect typestack: [None].aaaDovahkiinRelaxQuest.UnregisterForUpdate() - "<native>" Line ? [None].aaaDovahkiinRelaxQuest.OnUpdate() - "aaaDovahkiinRelaxQuest.psc" Line 60[06/13/2012 - 09:29:08PM] CLUXMSG : Path Light Enabled[06/13/2012 - 09:29:08PM] ERROR: Cannot add a None spell to the actorstack: [ (6000BBC8)].Actor.AddSpell() - "<native>" Line ? [None].DCUpdateQuestScript.OnUpdate() - "DCUpdateQuestScript.psc" Line 30[06/13/2012 - 09:29:08PM] ERROR: Cannot add a None spell to the actorstack: [ (00000014)].Actor.AddSpell() - "<native>" Line ? [None].aaaDovahkiinRelaxQuest.OnUpdate() - "aaaDovahkiinRelaxQuest.psc" Line 49[06/13/2012 - 09:29:08PM] ERROR: No Spell or Shout passed to HasSpellstack: [ (00000014)].Actor.HasSpell() - "<native>" Line ? [None].aaaDovahkiinRelaxQuest.OnUpdate() - "aaaDovahkiinRelaxQuest.psc" Line 51[06/13/2012 - 09:29:08PM] ERROR: Cannot add a None spell to the actorstack: [ (00000014)].Actor.AddSpell() - "<native>" Line ? [None].aaaDovahkiinRelaxQuest.OnUpdate() - "aaaDovahkiinRelaxQuest.psc" Line 52[06/13/2012 - 09:29:08PM] ERROR: No Spell or Shout passed to HasSpellstack: [ (00000014)].Actor.HasSpell() - "<native>" Line ? [None].aaaDovahkiinRelaxQuest.OnUpdate() - "aaaDovahkiinRelaxQuest.psc" Line 54[06/13/2012 - 09:29:08PM] ERROR: Cannot add a None spell to the actorstack: [ (00000014)].Actor.AddSpell() - "<native>" Line ? [None].DCUpdateQuestScript.OnUpdate() - "DCUpdateQuestScript.psc" Line 37[06/13/2012 - 09:29:08PM] ERROR: Cannot add a None spell to the actorstack: [ (00000014)].Actor.AddSpell() - "<native>" Line ? [None].aaaDovahkiinRelaxQuest.OnUpdate() - "aaaDovahkiinRelaxQuest.psc" Line 55[06/13/2012 - 09:29:08PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack: [None].DCUpdateQuestScript.RegisterForSingleUpdate() - "<native>" Line ? [None].DCUpdateQuestScript.OnUpdate() - "DCUpdateQuestScript.psc" Line 39[06/13/2012 - 09:29:08PM] ERROR: No Spell or Shout passed to HasSpellstack: [ (00000014)].Actor.HasSpell() - "<native>" Line ? [None].aaaDovahkiinRelaxQuest.OnUpdate() - "aaaDovahkiinRelaxQuest.psc" Line 57[06/13/2012 - 09:29:08PM] ERROR: Cannot add a None spell to the actorstack: [ (00000014)].Actor.AddSpell() - "<native>" Line ? [None].aaaDovahkiinRelaxQuest.OnUpdate() - "aaaDovahkiinRelaxQuest.psc" Line 58[06/13/2012 - 09:29:08PM] ERROR: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect typestack: [None].aaaDovahkiinRelaxQuest.UnregisterForUpdate() - "<native>" Line ? [None].aaaDovahkiinRelaxQuest.OnUpdate() - "aaaDovahkiinRelaxQuest.psc" Line 60[06/13/2012 - 09:29:08PM] ERROR: Cannot call Activate() on a None object, aborting function callstack: [None].DMRemote.OnUpdate() - "DMRemote.psc" Line 14[06/13/2012 - 09:29:08PM] warning: Assigning None to a non-object variable named "::temp1"stack: [None].DMRemote.OnUpdate() - "DMRemote.psc" Line 14[06/13/2012 - 09:29:08PM] ERROR: Cannot call Stop() on a None object, aborting function callstack: [None].zBFSEffectsQuestUpdateScript.OnUpdate() - "zBFSEffectsQuestUpdateScript.psc" Line 10[06/13/2012 - 09:29:08PM] ERROR: Cannot call start() on a None object, aborting function callstack: [None].zBFSEffectsQuestUpdateScript.OnUpdate() - "zBFSEffectsQuestUpdateScript.psc" Line 11[06/13/2012 - 09:29:08PM] warning: Assigning None to a non-object variable named "::temp1"stack: [None].zBFSEffectsQuestUpdateScript.OnUpdate() - "zBFSEffectsQuestUpdateScript.psc" Line 11[06/13/2012 - 09:29:08PM] ERROR: Cannot call IsCompleted() on a None object, aborting function callstack: [None].Apoc_AutomaticQuestScript.OnUpdate() - "Apoc_AutomaticQuestScript.psc" Line 47[06/13/2012 - 09:29:08PM] warning: Assigning None to a non-object variable named "::temp1"stack: [None].Apoc_AutomaticQuestScript.OnUpdate() - "Apoc_AutomaticQuestScript.psc" Line 47[06/13/2012 - 09:29:08PM] ERROR: Cannot call IsCompleted() on a None object, aborting function callstack: [None].Apoc_AutomaticQuestScript.OnUpdate() - "Apoc_AutomaticQuestScript.psc" Line 58[06/13/2012 - 09:29:08PM] warning: Assigning None to a non-object variable named "::temp1"stack: [None].Apoc_AutomaticQuestScript.OnUpdate() - "Apoc_AutomaticQuestScript.psc" Line 58[06/13/2012 - 09:29:08PM] ERROR: Cannot call IsCompleted() on a None object, aborting function callstack: [None].Apoc_AutomaticQuestScript.OnUpdate() - "Apoc_AutomaticQuestScript.psc" Line 68[06/13/2012 - 09:29:08PM] warning: Assigning None to a non-object variable named "::temp4"stack: [None].Apoc_AutomaticQuestScript.OnUpdate() - "Apoc_AutomaticQuestScript.psc" Line 68[06/13/2012 - 09:29:08PM] ERROR: Cannot call IsCompleted() on a None object, aborting function callstack: [None].Apoc_AutomaticQuestScript.OnUpdate() - "Apoc_AutomaticQuestScript.psc" Line 78[06/13/2012 - 09:29:08PM] warning: Assigning None to a non-object variable named "::temp0"stack: [None].Apoc_AutomaticQuestScript.OnUpdate() - "Apoc_AutomaticQuestScript.psc" Line 78[06/13/2012 - 09:29:08PM] ERROR: Cannot call IsCompleted() on a None object, aborting function callstack: [None].Apoc_AutomaticQuestScript.OnUpdate() - "Apoc_AutomaticQuestScript.psc" Line 88[06/13/2012 - 09:29:08PM] warning: Assigning None to a non-object variable named "::temp1"stack: [None].Apoc_AutomaticQuestScript.OnUpdate() - "Apoc_AutomaticQuestScript.psc" Line 88[06/13/2012 - 09:29:08PM] ERROR: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect typestack: [None].Firefly.UnregisterForUpdate() - "<native>" Line ? [None].Firefly.OnUpdate() - "Firefly.psc" Line 203[06/13/2012 - 09:29:08PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack: [None].zBFSEffectsQuestUpdateScript.RegisterForSingleUpdate() - "<native>" Line ? [None].zBFSEffectsQuestUpdateScript.OnUpdate() - "zBFSEffectsQuestUpdateScript.psc" Line 12[06/13/2012 - 09:29:08PM] ERROR: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect typestack: [None].Firefly.UnregisterForUpdate() - "<native>" Line ? [None].Firefly.disableAndDelete() - "Critter.psc" Line 276 [None].Firefly.OnUpdate() - "Firefly.psc" Line 205[06/13/2012 - 09:29:08PM] ERROR: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect typestack: [None].Firefly.UnregisterForUpdateGameTime() - "<native>" Line ? [None].Firefly.disableAndDelete() - "Critter.psc" Line 277 [None].Firefly.OnUpdate() - "Firefly.psc" Line 205[06/13/2012 - 09:29:08PM] ERROR: Unable to call Disable - no native object bound to the script object, or object is of incorrect typestack: [None].Firefly.Disable() - "<native>" Line ? [None].Firefly.disableAndDelete() - "Critter.psc" Line 283 [None].Firefly.OnUpdate() - "Firefly.psc" Line 205[06/13/2012 - 09:29:08PM] ERROR: No Spell or Shout passed to HasSpellstack: [ (00000014)].Actor.HasSpell() - "<native>" Line ? [None].aaaDovahkiinRelaxQuest.OnUpdate() - "aaaDovahkiinRelaxQuest.psc" Line 42[06/13/2012 - 09:29:08PM] ERROR: Cannot add a None spell to the actorstack: [ (00000014)].Actor.AddSpell() - "<native>" Line ? [None].aaaDovahkiinRelaxQuest.OnUpdate() - "aaaDovahkiinRelaxQuest.psc" Line 43[06/13/2012 - 09:29:08PM] ERROR: Unable to call GetParentCell - no native object bound to the script object, or object is of incorrect typestack: [None].Firefly.GetParentCell() - "<native>" Line ? [None].Firefly.disableAndDelete() - "Critter.psc" Line 289 [None].Firefly.OnUpdate() - "Firefly.psc" Line 205[06/13/2012 - 09:29:08PM] ERROR: Unable to call GetParentCell - no native object bound to the script object, or object is of incorrect typestack: [None].Firefly.GetParentCell() - "<native>" Line ? [None].Firefly.disableAndDelete() - "Critter.psc" Line 302 [None].Firefly.OnUpdate() - "Firefly.psc" Line 205[06/13/2012 - 09:29:08PM] ERROR: No Spell or Shout passed to HasSpellstack: [ (00000014)].Actor.HasSpell() - "<native>" Line ? [None].aaaDovahkiinRelaxQuest.OnUpdate() - "aaaDovahkiinRelaxQuest.psc" Line 45[06/13/2012 - 09:29:08PM] ERROR: Cannot add a None spell to the actorstack: [ (00000014)].Actor.AddSpell() - "<native>" Line ? [None].aaaDovahkiinRelaxQuest.OnUpdate() - "aaaDovahkiinRelaxQuest.psc" Line 46 Edited June 14, 2012 by mattbison Link to comment Share on other sites More sharing options...
forthemods08 Posted June 14, 2012 Author Share Posted June 14, 2012 (edited) http://i.imgur.com/wntXV.jpg That is where I am, if I start walking towards the quest marker I get a CTD. What other evidence can I provide that will help me pinpoint the CTD? Here is my BOSS list: −Summary Your masterlist is already at the latest revision (r4577; Jun 13, 2012). No update necessary. Recognised plugins: 121 Warning messages: 0Unrecognised plugins: 15 Error messages: 0Ghosted plugins: 0 Total number of messages: 16Total number of plugins: 136 Plugins sorted by user rules are counted as recognised plugins. −Script Extender And Script Extender Plugins SKSE Version: 0.1.5.6CFM_extensions.dll−Recognised And Re-ordered Plugins Skyrim.esm ActiveUpdate.esm ActiveCLARALUX - More and Brighter Lights.esm ActiveDirectorsTools.esm ActiveSkyMoMod.esm ActiveJSwords.esm ActiveApachiiHair.esm ActiveOmegared99-Compilation.esm ActiveHighResTexturePack01.esp ActiveHighResTexturePack02.esp ActiveDaedricShieldHiResFix.esp ActiveUnofficial Skyrim Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}HighResTexturePackFix.esp ActiveRooster At Dawn v1.0.esp ActiveSoS - The Dungeons.esp ActiveSoS - The Wilds.esp ActiveBetter Dynamic Snow.esp ActiveRealistic Lighting.esp ActiveRealistic Lighting Patcher.esp Activeenhanceddynamicweathersystem.esp ActiveNote: Use only one enhanceddynamicweathersystem espWeapons and Armor fixes.esp ActiveWeapons and Armor fixes - Hacks.esp Active83Willows_101BUGS_V4_HighRes.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}BetterFishAdded.esp ActiveBash Tag suggestion(s): {{BASH: Relev}} not testedBetterArchmagesRobes.esp ActiveBirdsofskyrim.esp ActiveChesko_WearableLantern.esp ActiveCrimson Tide - Blood.esp ActiveDr_Bandolier.esp ActiveExpandedJewelryCrafting.esp Activehqsnow.esp Activeimprovedskillbooks.esp ActiveIsh's Souls to Perks.esp ActiveRequires: Requires SKSE 1.5.6 or higher.lt_better_horses.esp ActivemcCampingLite.esp Activemintylightningmod.esp Activemoredragonloot.esp ActiveMoreRain.esp ActiveMoreSnow.esp ActiveMoreVillageAnimals.esp ActivePeople Have Torches.esp ActiveScenicCarriages.esp ActiveSkyMoMod_lists.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}SkyrimsUniqueTreasures.esp ActiveAuto Unequip Arrows.esp ActiveAutomaticItemStorage.esp ActiveBarenziahQuestMarkers.esp Activecartographers map markers.esp ActiveAlduinWing.esp ActiveBaratheonArmor.esp ActiveCloaks.espBash Tag suggestion(s): {{BASH: Relev}}Note: Use only one cloaks*espCloaks - No Imperial.espBash Tag suggestion(s): {{BASH: Relev}}Note: Use only one cloaks*espCloaks - Player Only.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}Note: Use only one cloaks*espDaedric Lord Armor.esp ActiveDEATH-DEALER.esp ActiveDragonBoneWeaponsComplete.esp Activedragonpriestmasks.esp ActiveDread Knight Weapon Set.esp ActiveElemental Staves.esp ActiveHedgeKnight.esp ActiveisilNarsil.esp ActiveJSwordsDistributionBalancePlugin.espLFArmors.esp ActiveNewermind Bow Collection.esp ActiveOmegared99-WeaponSets.esp ActiveOmegared99-Compilation-NPC Plugin.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}RedguardKnight.esp ActiveSamuraiArmor.esp ActiveSilverDragonArmor.esp ActiveVagabondArmor.esp ActiveVanguardArmor.esp ActiveWarchiefArmor.esp ActiveWayoftheVoice3.esp ActiveSmithing Perks Overhaul - Balanced.esp ActiveComplete Crafting Overhaul - BS version.esp ActiveNote: Will conflict with mods that modify existing recipes.DeadlyDragons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}DeadlyDragonsSpells.esp ActiveDeadlyDragonsArmory.esp ActiveSleepingDangers-SandsofTime.esp ActiveArchmageNecklace.esp Activearmored-horses.esp ActiveHeadbomb's Better Sorting - Potions (Light Weight).esp ActiveHeadbomb's Better Sorting - Ingredients.esp ActiveHeadbomb's Better Sorting - Soul Gems (Ranked).esp ActiveHeadbomb's Better Sorting - Food (Light Weight).esp ActiveHeadbomb's Better Sorting - Spells.esp ActiveHeadbomb's Better Sorting - Ammo.esp ActiveHeadbomb's Better Sorting - Miscellaneous.esp ActiveHeadbomb's Better Sorting - Books.esp ActiveBetterQuestObjectives.esp ActiveDirectorsTools_FogUnlocker.esp ActiveDynamicMerchants.esp ActiveGloriousGrass.esp ActiveLawrens RNG Guards.esp Activelongercandlelight5min.esp ActiveMore Dynamic Shadows.esp ActivedD-No Spinning Death Animation.esp ActiveSlightly Reduced Distance NPC Greetings.esp ActiveSkyTEST-RealisticAnimals&Predators.esp ActiveSpells Cast Light.esp ActivedD - Realistic Ragdoll Force - Realistic.esp Activeapocalypse.esp ActiveApocalypse - The Spell Package.esp ActiveForcePush.esp ActiveMasterTheTimeAndSpaceTOGGLE.esp ActiveMidasSkyrim.esp ActivePhenderix's Magic Evolved.esp ActiveSpellMassForce.esp Activedovahkiinrelax.esp Activecandlelightnobulb.esp ActiveBFSEffects.esp ActiveDeadlySpellImpacts.esp ActiveMagelight Multi Cast.esp ActiveAlchemyOrganization.esp ActiveThe Dance of Death 3.0 Beta.esp ActiveDeadlyCombat.esp ActiveDeadlyCombat_UnarmedFix.esp ActiveDeadlyCombat_GiantsAIFix.esp ActiveUFO - Ultimate Follower Overhaul.esp ActiveNote: For safe install need dismiss all your followers, save, delete all included mods, load, save and install UFO. For safe uninstall or update see special instructions on mod page.WATER.esp ActiveWATER - Get Wet.esp Active−Unrecognised Plugins Reorder these by hand using your favourite mod ordering utility. AmethystHollowsMaster.esm ActiveCustomShield.esp ActivePlayer Home Tavern Music.esp ActiveDragon Priest Masks - Better Sorting Style.esp ActiveFlyableDragonRacesRevamped.esp ActivePowerOfTheGods.esp ActiveEternalShineArmorAndWeapons.esp ActiveSpellLumen.esp ActiveSpellForceBash.esp ActiveBattle Armor.esp ActiveDragonHideRobeArmor.esp ActiveDEATH-DEALER-PKR.esp ActiveThaiden.esp ActiveBuildableHouse.esp ActiveAmethystHollowsUpdate.esp Active Edited June 14, 2012 by mattbison Link to comment Share on other sites More sharing options...
blitzen Posted June 14, 2012 Share Posted June 14, 2012 What I usually do in a situation like that is coc directly into a player house and sleep for 31 days. There is a mod that allows you to do this in one shot, instead of in 24 hour increments. This allows everything in the game to essentially reset. It works pretty well in clearing up mysterious crashes in my experience. Often those are caused by junk that has accumulated in save files, or changes to npc's in the area introduced since the game was last saved. I would try this approach. No guarantees of course. This game is very unstable with mods. EDIT: You should try disabling SkyMoMod first. I stopped using it since it seemed to be associated with too many game lockups. If you still have the crash after disabling it, then try the sleeping approach. Link to comment Share on other sites More sharing options...
forthemods08 Posted June 14, 2012 Author Share Posted June 14, 2012 I actually did my first 31 day sleep the night before I discovered this crash and also tried with skymomod disabled... I will try both again to be sure and report back.. Thanks for answering though. Link to comment Share on other sites More sharing options...
forthemods08 Posted June 15, 2012 Author Share Posted June 15, 2012 wow... looks like it was skyrim monster mod, but not the main mod. it was the lore friendly replacer.. i uninstalled it and just loaded the save 3x, ran around the area, and killed a bunch of creatures.. no crash Link to comment Share on other sites More sharing options...
forthemods08 Posted June 15, 2012 Author Share Posted June 15, 2012 Update(although it seems like no one cares) I installed the lore friendly replacer for skyrim monster mod that also removes the dragons for better compatibility with deadly dragons, and while I no longer get the CTD, the first time I went to the town to collect the ore sample, the buildings disappeared. I saw a door out in the open but no building connected to it. I restarted the game and the buildings came back, but when I tried to enter the mine to clear out the spiders the game froze on a loading screen.. What is wrong with this part of the map!? I don't have the problems anywhere else. Link to comment Share on other sites More sharing options...
serpentwave Posted August 29, 2012 Share Posted August 29, 2012 Update(although it seems like no one cares) I installed the lore friendly replacer for skyrim monster mod that also removes the dragons for better compatibility with deadly dragons, and while I no longer get the CTD, the first time I went to the town to collect the ore sample, the buildings disappeared. I saw a door out in the open but no building connected to it. I restarted the game and the buildings came back, but when I tried to enter the mine to clear out the spiders the game froze on a loading screen.. What is wrong with this part of the map!? I don't have the problems anywhere else.I know this post is a few months old but I am also trying to pin point the, "Firefly.Disable() - "<native>" Line ? [None].Firefly.disableAndDelete() - "Critter.psc" Line 283..etc." (papyrus log). Was any new information discovered regarding this CTD? I have never installed any of those monster mods before, however I heard mention of the "Claralux" mod. I had that installed at one point and I recognize that the author used the old "onupdate" as opposed to the "autoupdate" scripting.. bloaters (it has been a while so please excuse my butchery of the script tasks). Anywho if anyone has any leads for some fireflies or critters, for that matter, t'would be most appreciated. Link to comment Share on other sites More sharing options...
bben46 Posted August 29, 2012 Share Posted August 29, 2012 Often a CTD in a specific place in game is not an active mod, but caused by something you removed but is still in the save you are using. Because it is in the save, the game is looking for it when you go into that cell - it's not there, - CTD. :pinch: Drop back to a very early save - such as the one you should have made when you first exited the cave after Helgen. - If you don't have one there, any early save after Helgen (Helgen has problems with some mods) Then try going to that location - If you can go there with no CTD, it's caused by something that is no longer present (or was not yet added by a mod) but was present in that earlier save. Now comes the fun part - figuring what it is that is missing. Try later and later saves to zero in on the time that the problem starts. Jump to a save near your present game and try. Then if you get the CTD, jump to a save half way between the one that worked and your present gameUse this halfway technique to zero in on when it starts - you should find a place where one save works, and the next one CTDs. Then figure out what you changed between those two saves - what you removed or what you added to the game. You may have to just resume from the last save that works. Link to comment Share on other sites More sharing options...
serpentwave Posted August 29, 2012 Share Posted August 29, 2012 OK thank you very much for the tip, although the experimentation with a tremendous amount of mods would make the spectrum, well.... tremendous. The suggestion you made brings up a good point with something I had read earlier regarding a type of location based error / conflict. But that is not the case with this issue. But the usage of going to Helgen and tracking backwards is food for thought. I have a question though, is there a general database for any bad script files? Is there a method to check any inconsistencies with current mods and scripts within the script folder? Boss will check with load orders and Wrye-Bash is great but it doesnt check for any old script files (that I am aware of). I am thinking some erroneous that is occurring (within my game), is related to conflicts within these new custom-behavior patches and the like (Fore's, JoshNZ's, etc.) when these are stacked with pre-packaged, stand-alone, scripted-AI packages (not to mention different skeletal types and weight paintings, etc. within these packages) there is room for CTD-a'plenty *whew that was a mouth full*. At any rate, I appreciate any furthered, as well as previous, assistance given sir. Link to comment Share on other sites More sharing options...
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