Mebantiza Posted September 21, 2018 Share Posted September 21, 2018 (edited) Yes, this topic again. After much screwing around with a follower (orig classic), I was able to change her hairstyle. And surprisingly, the SSE CK actually did a decent job on her face as well. But this is only because her original facegen was only 256x256. At least now, its 512x512. Anyhow, here is the problem. While her face looks fine, CTRL-F4 ing the npc, results in a noticeable seam, which, generating the new facegens should, in theory, have fixed. What ended up happening, is, it made it worse. Its not terrible, like you can spot it from Solitude, but its there. Using her original assets, seam was pretty mild, but the face was not as good, now, I have an upgraded face, but a neck-body seam the CK does not seem able to fix on its own. I did not save, the ESP, only generated a new facegen set. This npc, also has the latest body meshes (UNP), including high poly hands and feet. All paths are set correctly to use her custom assets. No new textures, body-face-hands are in use, all original Is this some shortcoming in the way that CK64 handles facegens that is causing this? Or will I have to fix the seam manually...somehow? [Fixed] I was able to address the seam problem by completely replacing the orginal (2012 era) textures with new ones. It still leaves an open question, why the CK was unable to match the previous set of textures properly. With the new textures, I didnt even have to re-run the facegens, they just matched almost seamlessly. Edited September 21, 2018 by Mebantiza Link to comment Share on other sites More sharing options...
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