darkdill Posted June 13, 2012 Share Posted June 13, 2012 I'm starting up a new character who's meant to be like Ashe, the Frost Archer, from League of Legends, but I want to make my arrows fly a LOT faster. I am using the Arrow Tweaks mod by kevkas, but unfortunately that mod doesn't work for a variety of custom arrows (i.e. Arrows of Magicka). I'm thinking to modify those arrows myself, but I don't know how to do so in the Creation Kit. Can anyone provide some instructions? kevkas was planning to release a tutorial on how to do that, but he hasn't finished it yet and I suspect he's got his hands full. Link to comment Share on other sites More sharing options...
Shad0wThirteen Posted June 13, 2012 Share Posted June 13, 2012 I'm starting up a new character who's meant to be like Ashe, the Frost Archer, from League of Legends, but I want to make my arrows fly a LOT faster. I am using the Arrow Tweaks mod by kevkas, but unfortunately that mod doesn't work for a variety of custom arrows (i.e. Arrows of Magicka). I'm thinking to modify those arrows myself, but I don't know how to do so in the Creation Kit. Can anyone provide some instructions? kevkas was planning to release a tutorial on how to do that, but he hasn't finished it yet and I suspect he's got his hands full. It's actually quite simple:Every arrow uses a projectile.. See, the arrow in your inventory turns into the projectile when fired.To find the right projectile in the CK, use the filter and type in the name of the arrow (it's most likely that the modder used the name for the projectile)Or edit the arrow you want to change the speed of and see what stands in the "Projectile Box"Search for the name with the filter then and edit the right Projectile.There's a speed field that can be edited there :)Hope I could help :D Link to comment Share on other sites More sharing options...
darkdill Posted June 13, 2012 Author Share Posted June 13, 2012 Okay, figured that part out. Now I'm trying to figure out how to change the quiver model for the arrows I'm planning to use. Doesn't appear that straightforward... Link to comment Share on other sites More sharing options...
Perraine Posted June 13, 2012 Share Posted June 13, 2012 The 'quiver' is generally part of the **material type**arrow.nif mesh file and **material type**arrow.dds texture file. In the CK, open the arrow type you wish to edit (double click) such as "DaedricArrow" and you'll see the item customization screen.Click on "Edit" next to the "Model" field and another screen will open with a little 3D preview/viewing window, click "Edit" again and browse to the directory which has the .nif mesh file you wish to use.If it's a valid mesh it will appear in the preview window (if it's a big red exclamation mark, it means it's an invalid .nif) Click OK to save and close that window, click OK again to save the changes, then save your .esp = Profit :biggrin: Link to comment Share on other sites More sharing options...
darkdill Posted June 14, 2012 Author Share Posted June 14, 2012 The 'quiver' is generally part of the **material type**arrow.nif mesh file and **material type**arrow.dds texture file. In the CK, open the arrow type you wish to edit (double click) such as "DaedricArrow" and you'll see the item customization screen.Click on "Edit" next to the "Model" field and another screen will open with a little 3D preview/viewing window, click "Edit" again and browse to the directory which has the .nif mesh file you wish to use.If it's a valid mesh it will appear in the preview window (if it's a big red exclamation mark, it means it's an invalid .nif) Click OK to save and close that window, click OK again to save the changes, then save your .esp = Profit :biggrin: Dang. The quiver dds I have doesn't have a nif file to go with it; it was meant to be just a retexture of the Elven Arrow quiver. Said retexture is found here: http://skyrim.nexusmods.com/mods/316 Dunno how to apply that to an already-existing custom nif. Link to comment Share on other sites More sharing options...
Perraine Posted June 14, 2012 Share Posted June 14, 2012 (edited) The 'quiver' is generally part of the **material type**arrow.nif mesh file and **material type**arrow.dds texture file. In the CK, open the arrow type you wish to edit (double click) such as "DaedricArrow" and you'll see the item customization screen.Click on "Edit" next to the "Model" field and another screen will open with a little 3D preview/viewing window, click "Edit" again and browse to the directory which has the .nif mesh file you wish to use.If it's a valid mesh it will appear in the preview window (if it's a big red exclamation mark, it means it's an invalid .nif) Click OK to save and close that window, click OK again to save the changes, then save your .esp = Profit :biggrin: Dang. The quiver dds I have doesn't have a nif file to go with it; it was meant to be just a retexture of the Elven Arrow quiver. Said retexture is found here: http://skyrim.nexusmods.com/mods/316 Dunno how to apply that to an already-existing custom nif. It looks like that mod simply 'replaces' the vanilla texture, so you don't need to do anything if you're just modifying the stats on elven arrows, as the texture path would be identical to vanilla Skyrim, the game will find it automatically and use that texture on the Elven quiver.If you're creating a whole new arrow type, then just make a copy of the elvenarrow.nif and name it something else (MyLeetArrows.nif or some such) and place it somewhere in your meshes directory ORto use it on a custom .nif you'll need to either replace the textures that came with the custom quiver mod with the desired texture or open the .nif in Nifskope and change the texture paths to point to the modded texture files. Edited June 14, 2012 by Perraine Link to comment Share on other sites More sharing options...
darkdill Posted June 14, 2012 Author Share Posted June 14, 2012 The 'quiver' is generally part of the **material type**arrow.nif mesh file and **material type**arrow.dds texture file. In the CK, open the arrow type you wish to edit (double click) such as "DaedricArrow" and you'll see the item customization screen.Click on "Edit" next to the "Model" field and another screen will open with a little 3D preview/viewing window, click "Edit" again and browse to the directory which has the .nif mesh file you wish to use.If it's a valid mesh it will appear in the preview window (if it's a big red exclamation mark, it means it's an invalid .nif) Click OK to save and close that window, click OK again to save the changes, then save your .esp = Profit :biggrin: Dang. The quiver dds I have doesn't have a nif file to go with it; it was meant to be just a retexture of the Elven Arrow quiver. Said retexture is found here: http://skyrim.nexusmods.com/mods/316 Dunno how to apply that to an already-existing custom nif. It looks like that mod simply 'replaces' the vanilla texture, so you don't need to do anything if you're just modifying the stats on elven arrows, as the texture path would be identical to vanilla Skyrim, the game will find it automatically and use that texture on the Elven quiver.If you're creating a whole new arrow type, then just make a copy of the elvenarrow.nif and name it something else (MyLeetArrows.nif or some such) and place it somewhere in your meshes directory ORto use it on a custom .nif you'll need to either replace the textures that came with the custom quiver mod with the desired texture or open the .nif in Nifskope and change the texture paths to point to the modded texture files. Unfortunately, I can't seem to find/select that elvenarrow.nif in Windows Explorer. It's either hidden or something else is up. Link to comment Share on other sites More sharing options...
Perraine Posted June 14, 2012 Share Posted June 14, 2012 Have you extracted it from meshes.bsa? It should be in: skyrim\data\meshes\weapons\elven = elvenarrow.nif and the projectile is elvenarrowflight.nif (only needed if you change the arrows colour, like different fletching or to make the arrows look the same as they appear when in the quiver) Link to comment Share on other sites More sharing options...
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