Tristamid Posted June 13, 2012 Share Posted June 13, 2012 TL;DR: You can save your in-game character, complete with current inventory and spell list, then save them in-game in the form of a book. These books, called Character Tomes, (CT) will transform you into the respective characters inside them when read. CTs are stored in-game, in a chest (Let's say, at Breezehome) and when any are placed inside of it they are saved out of the game in a file. (An .ini file I imagine.) By uploading and sharing these .ini files, you can share whatever characters you wish with the online community, and download new ones as well. Since each CT will (ideally) create it's own .ini file storing it's information, you can easily share the files you want. Even if all the CTs do share one .ini files, for programming purposes, then so long as each CT is organized neatly within them the results will be the same. An extension of this mod would have players capturing and storing CTs of the NPCs in-game. By defeating opponents with a special condition, let's say under a custom "Soul Trap"-ish spell or with a specific weapon added by this mod, any defeated NPC will become a CT, and can be stored and used like other CTs. Famous characters, such as Talos or Urium Septum, can be secretly hidden throughout Skyrim in appropriate places for players to discover and use. Perhaps in two versions: One for permanent transformation, and another that is more of a "power-up" transformation that is temporary but gives new abilities like shouts, resistances, and magic for the duration. In this way, Skyrim will get a touch of what makes other great, collectible-style games more popular, such as Pokemon or Way of the Samurai. Thanks for reading through. Link to comment Share on other sites More sharing options...
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