kagstrom2100 Posted June 13, 2012 Share Posted June 13, 2012 (edited) I just started making a new vault for New Vegas. When I wanted to check it out in the game I added a door in the lucky 38 casino floor, but when I got into the game and got to the lucky 38s casino floor there was no door there. I have trying everything I can think of but can't figure out what the problem is :( Another thing I should mention is that after the first time I loaded the game after reinstating it the door was there, but after I restarted the game it was gone again. (I have checked the .esp file in the data options in the fallout menu. I have also tested to add a door close to Goodspring but that didn't work either) Thanx in advance. Solution: NV was at version 1.3 so I had to update it to 1.4 to be able to see the door Edited June 14, 2012 by kagstrom2100 Link to comment Share on other sites More sharing options...
TheFourthHorse Posted June 13, 2012 Share Posted June 13, 2012 -Do have any mods? -Do you mean esp or esm? -Does your mod rely on any other mods? Link to comment Share on other sites More sharing options...
kagstrom2100 Posted June 13, 2012 Author Share Posted June 13, 2012 (edited) -Do have any mods? -Do you mean esp or esm? -Does your mod rely on any other mods? - No, I just reinstalled the whole game to make sure no mods where causing the problem. - Sorry I mean .esp - No, i'm only using content form the original fallout new vegas game. Thanx for responding Edited June 13, 2012 by kagstrom2100 Link to comment Share on other sites More sharing options...
TheFourthHorse Posted June 14, 2012 Share Posted June 14, 2012 (edited) That is weird... are you using one particular type of door? Also, is your NV up to date as well as the GECK? I would also try using a different character or new save... I doubt that's the issue but you never know :confused: edit: btw you're not starting from a save IN the cell you modded right? Edited June 14, 2012 by TheFourthHorse Link to comment Share on other sites More sharing options...
kagstrom2100 Posted June 14, 2012 Author Share Posted June 14, 2012 That is weird... are you using one particular type of door? Also, is your NV up to date as well as the GECK? I would also try using a different character or new save... I doubt that's the issue but you never know :confused: edit: btw you're not starting from a save IN the cell you modded right? There was the problem, NV was at version 1.3 and when I updated it to 1.4 I could see the door :D Thanx ;) btw I have another problem, but with nifscope. Are you good at that and if thats the case do you think you can help me? Link to comment Share on other sites More sharing options...
TheFourthHorse Posted June 14, 2012 Share Posted June 14, 2012 Oh, fantastic! Glad you worked it out. Sadly, I have done very little work with Nifscope or Blender. I'd encourage to post the problem anyway, however. Never know... Link to comment Share on other sites More sharing options...
kagstrom2100 Posted June 14, 2012 Author Share Posted June 14, 2012 Oh, fantastic! Glad you worked it out. Sadly, I have done very little work with Nifscope or Blender. I'd encourage to post the problem anyway, however. Never know... So I made a custom texture for a vault gear door and I have attached all the textures in nifscope. The problem comes when i'm going to save it, then it says "link points to wrong block type" and points me to 408 NiParticleSystem. I'm still able to save but when I open it in GECK the program just crashes. So I have to solve this error to be able to use it. Link to comment Share on other sites More sharing options...
TheFourthHorse Posted June 14, 2012 Share Posted June 14, 2012 LOL you might as well have written that in Chinese... Well that is most certainly causing the crash. Whatever the hell that means, I guess it needs to be fixed :P Link to comment Share on other sites More sharing options...
kagstrom2100 Posted June 14, 2012 Author Share Posted June 14, 2012 LOL you might as well have written that in Chinese... Well that is most certainly causing the crash. Whatever the hell that means, I guess it needs to be fixed :P Hehe :P thanx for the help anyway ;) Link to comment Share on other sites More sharing options...
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