jatobi Posted August 7, 2008 Share Posted August 7, 2008 Okay so here's the deal. I've been searching google and I've found all kinds of things to make a quest, but not what I want. I want to kill a guy, loot his corpse and get a note. The note starts a quest and details where I need to go. Upon reaching the destination, I find a new guild, and the guy wants me to join them because I "killed their guy and need to replace them." Problem is, I cannot figure out how to add a note as such to his inventory. I also cannot figure out how to create a new faction for this guild. I create it, but cannot add any new ranks or anything. Any help would be appreciated. Link to comment Share on other sites More sharing options...
Zynoq Posted August 7, 2008 Share Posted August 7, 2008 No offense, but if you can't place an item in someones inventory you should probably begin with something less complicated. Trust me, quest making and scripting ar much harder than placing items. Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted August 7, 2008 Share Posted August 7, 2008 Yeah, like reading >> This << for example. I've been told that reading isn't as complicated as modding. Link to comment Share on other sites More sharing options...
jatobi Posted August 7, 2008 Author Share Posted August 7, 2008 Hmm I never knew that the thread you linked gave me detailed information on how to do this. I must be stupid. That, or you are, because I see nothing about quests in that thread. If you want to be a smart ass, do it in other threads. If you don't want to help, don't waste your time, nor mine. Stop being punk ass kids -_-. If you can help help, if you can't, don't. Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted August 7, 2008 Share Posted August 7, 2008 Ugh. I mean yes. You don't put npc's into factions, You give factions to npc's. Look at the NPC "stats", just double click him in the CS. Basic NPC Creation Tutorial Click by Click Quest Tutorial There was a link to the CS wiki though. Link to comment Share on other sites More sharing options...
shadowace Posted August 7, 2008 Share Posted August 7, 2008 Stop picking on IHRE, he was just trying to help seriously. And you should probably work on something a little less challenging like Zynog said. Quest making and scripting is very hard to learn. Link to comment Share on other sites More sharing options...
giskarduk Posted August 8, 2008 Share Posted August 8, 2008 Okay so here's the deal. I've been searching google and I've found all kinds of things to make a quest, but not what I want. I want to kill a guy, loot his corpse and get a note. The note starts a quest and details where I need to go. Upon reaching the destination, I find a new guild, and the guy wants me to join them because I "killed their guy and need to replace them." Problem is, I cannot figure out how to add a note as such to his inventory. I also cannot figure out how to create a new faction for this guild. I create it, but cannot add any new ranks or anything. Any help would be appreciated. They may be blunt and sound like smart asses and could have said it better but they are right, you did not look very hard but then again as a noobie, you do not actually know what to search for and if they had thought about it, they would have know that too and been nicer. So here is a lesson for everybody that has not made a quest before. Search for "starting a quest from a book" which is what he wants to do and see if you can find the info you need quickly and easily. This is what i have to do for every new game I mod so im very familar with that "What why where and when" feeling you get at this stage. I think everybody will be on jatobi page after that and we will all understand each other a little better. jatobi: I'll tell you where to start looking, find a book that has a script attached to it in the CS and change the formID name, say yes to create new object, then select the script, select new and write a new script. Do not edit the one you have in the book, it will edit the original if you do that. YOU must select new. I usually Control A, to select everything in the script, Control C to copy it, then load up my favourite text editor Context and Control V to paste a copy in to context and edit it there, before pasting it back to my new script window. Now just take the nessessary parts of the script you need and remove the rest. Next you need to look up OnActivate, Activate and Startquest on the wiki. Search for as many different examples of it working so you can understand it better. Learn how they work. Anything that runs when you open it or activite it will have an Onactive line in a script. Unfortunately somebody had a brainfart on that wiki a few months ago and hid everything in several layers of waffle. So use the search box on the side to search ONLY for those words. The search function seriously sucks and only works well with exact matches. The wikihttp://cs.elderscrolls.com/constwiki/index.php/Main_Page That should give you started and teach you where to find the help you need for the next parts of your quest. Its the same routine, learn the commands you need, find out how they work by looking up examples in the game. So get used to it, you will be doing it a lot. Good luck. Giskard Link to comment Share on other sites More sharing options...
giskarduk Posted August 8, 2008 Share Posted August 8, 2008 PS Adding a new player.additem your_note_name, 1OrNPC.additem blar blar. As a general rule the object is named before the command, so if the object is to get a note, you put it before the additem command. Search for Additem on the wiki and remember what i said the name goes before additem when you read it. It will be less confusing. Also Factions are found in the factions menu item in the CS. I posted my own tutorials that will walk you through a simple quest and adding dialog in my own forums here. This is the first of several tuts, the rest are in that same forum with similar names. It will help you understand the quest system and all parts linked to it. http://www.mechstorm.net/forums/index.php?showtopic=4060 The Ore website also has them, i posted them there but i dont think they have moved them from the forum so they may be buried by now. Giskard Link to comment Share on other sites More sharing options...
tyreil829 Posted August 8, 2008 Share Posted August 8, 2008 this sounds every interesting i hope it comes together Link to comment Share on other sites More sharing options...
Vagrant0 Posted August 8, 2008 Share Posted August 8, 2008 I'll break it down for you. Quest scriptscn yourfactionfirstquestscript short init begin gamemode if getstage <this quest> == 1 setstage <thisquest> 10 elseif getstage <thisquest> == 15 player.setfactionrank <your faction> 0 setstage <thisquest> 16 endif end Note scriptscn yournotescript begin onequip if getstage <yourquest> == 0 setstage <yourquest> 1 endif end The quest stages should be setup as follows;stage 0 - no entrystage 1 - no entrystage 10 - brief summary of where to gostage 15 - nothingstage 16 - brief summary of what happened when you joined You'll also need to make some dialogues which are linked to whoever you're supposed to meet. Within the result script of one of those dialogues you will need to set the quest stage to 15 to trigger the journal update. You will need to look up for yourself, or figure out how this part is done since it could take way too much time to try and explain it here. Just as Zynoq suggested, this is not a good mod project for anyone who is not experienced with the CS. There is simply too many complicated parts which need to be put together. None of the tutorials are designed for someone who doesn't have the basics down because people who don't already know how to define new obects, create NPCs, and deal with scripts have absolutly no business in even attempting such a mod. Even seasoned modders have trouble makin quests, but unlike you, they have enough background in working with the CS to usually be able to solve whatever problem comes up, or find another way of doing it. When it comes to someone inexperienced doing something like this, it either involves throwing them into the water to see if they can swim, or holding their hand every step of the way. The first usually doesn't end well, the second presumes that someone will be nice and patient enough to give you that personal guidence. I gave you almost everything you need to know in hopes that you would see just what is involved with a simple quest like this so that you can realize that you are not ready to take on a task like this, but to know what areas you will need to get more practice with. My suggestion is that you try and create some easier mods just to become familiar with the CS, and come back to this one in a few months, once you have some of the basics down. The mod doesn't have to be useful in play for it to be useful for learning. Link to comment Share on other sites More sharing options...
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