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how to stop a mod from breaking a cell


anub1s21

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sorry if the title is a bit vague i can only cram so much in there.

 

anyway i made a player home (mainly for private use but i also released it on the Skyrim nexus, thankfully it's not that popular :P) based on dragon's reach.

i made a copy of the interior cell of dragon's reach, modified it, hooked it up to the outside world and thought all was well.

 

now as it turns out the cell it was based on (the interior cell of dragon's reach) crashes when i try to load it (by entering dragon's reach), if i disable my home dragon's reach works perfectly so unfortunately it seems i am to blame for this :(

 

now with my vast experience in the creation kit (about 2-3 hours total) i have no idea why this is happening or how to fix it, and i was wondering if someone here could point me in the right direction to finding and hopefully fixing the cause of this issue.

 

-Anubis

 

edit : it seems this would have fit in better in the troubleshoot section >.< wish there was a delete button right about now :(

Edited by anub1s21
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i am using a map marker for the house but it's not the house that's crashing, the house is working great and it's housing all of my daedric item's.

 

the original, dragon's reach crashes about 1-2 sec after trying to enter it

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Well a map marker can still be an issue even if the house is working, my den was working fine but if i was to get in that cell, it would crash.

 

Edit: What happens if you start from inside your house and then go outside, does it still crash?

Edited by littleork
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Well a map marker can still be an issue even if the house is working, my den was working fine but if i was to get in that cell, it would crash.

 

Edit: What happens if you start from inside your house and then go outside, does it still crash?

 

so convinced that it couldn't possibly be the map marker (since it was located in a different exterior cell, pointed towards the same cell nothing at all possibly remotely connected to the interior cell of dragon's reach) i decided to prove u wrong by removing the map marker and trying it out.

 

it was the frickin map marker T.T

 

unbelievable that something completely and utterly unrelated to a cell can end up breaking it :(

 

so thank u for pointing me in the right direction and sorry for doubting u :P

Edited by anub1s21
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Lol no worries, if you really want your mapmarker you can try to put visible and can travel to in the ck, because I think that what crashes it is when you just explored the area, ,once it is explored I dont think it will crash anymore
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Lol no worries, if you really want your mapmarker you can try to put visible and can travel to in the ck, because I think that what crashes it is when you just explored the area, ,once it is explored I dont think it will crash anymore

 

i just placed a new marker at a slightly better place (used to be above the fast travel destination, now it's right infront of the enterance) and now it works without crashing either cell.

 

about 9 armor sets and 20 or so named weapons are gone cause the cell refreshed but luckily there's console code's to get them back ^^

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