CaptainRC Posted June 14, 2012 Share Posted June 14, 2012 I've looked all over, but I can't either find the right reference or don't know when I am seeing it. I need a script that allows me to enable an initially disabled object when a certain quest stage is reached. Can anyone help me? Link to comment Share on other sites More sharing options...
Xenogeist Posted June 14, 2012 Share Posted June 14, 2012 (edited) Yay, a question that I think I can answer! A first for me. In the quest edit screen, add the object to the quest aliases, make sure the 'allow disabled' box is checked. On the quest stage tab make sure the proper stage has the papyrus fragment: Alias_aliasname.GetReference().Enable() and I think that should do it. Edited June 14, 2012 by Xenogeist Link to comment Share on other sites More sharing options...
Korodic Posted June 14, 2012 Share Posted June 14, 2012 Inside the code fragment (little white box inside each quest stage...) MyReference.Enable() My reference is given a value in the property window. The TYPE it should be given is "Object Reference". "MyReference" is a variable name... therefore can be named anything you want. So long as you assign it the proper value. Link to comment Share on other sites More sharing options...
morrowind1979 Posted December 2, 2012 Share Posted December 2, 2012 Yay, a question that I think I can answer! A first for me. In the quest edit screen, add the object to the quest aliases, make sure the 'allow disabled' box is checked. On the quest stage tab make sure the proper stage has the papyrus fragment: Alias_aliasname.GetReference().Enable() and I think that should do it. I tried this but when the relevant quest stage was reached my door just stays disables, also can you give more info about creating the alais: fill type (at or in) easy, hard etc.? Link to comment Share on other sites More sharing options...
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