CanaanBlackSoul Posted September 23, 2018 Share Posted September 23, 2018 So to sum up the issue basically when import a mesh into outfit studio it looks great but when i export a mesh it looks like it string that got sucked into a vacuum cleaner. Ive tried my damdest ti get it to export meshes properly even to the point where i have hand painted meshes but the issue keeps happening any tips? All im trying to do is separate the shirt from the children of atom outfit to put it together with the pants of the longshoreman outfit.This is what im dealing with Link to comment Share on other sites More sharing options...
CanaanBlackSoul Posted September 23, 2018 Author Share Posted September 23, 2018 This is what im aiming forThis is what im aiming for Link to comment Share on other sites More sharing options...
CanaanBlackSoul Posted September 23, 2018 Author Share Posted September 23, 2018 Update: So basically if i delete any portion of any mesh at this moment the mesh goes all wonky like in the first image. Link to comment Share on other sites More sharing options...
dikr Posted September 23, 2018 Share Posted September 23, 2018 (edited) It seems the neck is set as a reference in your OS screen and I think while exporting it rearranges the mesh parts around your neck instead of your torso. I think that might be your problem. Anyway, try importing a body, set that body as a reference, select all other parts, then select all bones and use the Shape > 'copy selected weights' command. You can delete the body afterwards. Then either export the nif of save it as a BS project and build it in Body Slide (after first closing all BS / OS windows!). Hope that helps. Edited September 23, 2018 by dikr Link to comment Share on other sites More sharing options...
Deleted49413338User Posted September 23, 2018 Share Posted September 23, 2018 does it look wonky in game or just in nifskope? I had a lot of trouble trying to get a certain mesh to look correct in game. I found Outfit Studio gives a better representation of how the mesh will look in game than nifskope does. I have one where everything seems to be floating in random parts away from the body in nifscope, but it looks fine in game and looks fine in outfit studio. Link to comment Share on other sites More sharing options...
CanaanBlackSoul Posted October 6, 2018 Author Share Posted October 6, 2018 so i actually figured it out, apparently if you delete any vertexes the mesh will get destroyed, the trick is to separate any vertexes you want to keep and export them individually Link to comment Share on other sites More sharing options...
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