cfh85 Posted June 14, 2012 Share Posted June 14, 2012 Firstly, to add some measure of balance I plan to restrict the time that the Gray Cowl can be used, so it will only be usable during Hearthfire. I know this doesn't adhere to lore but it does balance the cowl out. This is all part of a much larger mod. Anyway...I need suggestions for a few new items1)Void of Sithis - like the Gray Cowl only without any starting bounty, fame or infamy. Each time you take it off it resets. However it has some negative enchantments as far as combat goes and once you remove it you wont be able to put it back on for a month. It might also remove you from all guilds whilst on.2)Necro Mask - not the final name! You can only put it on at the Necromancer Alters during the Shade of Revenant (also the only time and place it can be removed) and putting on will require 1 full black soul gem. Using it will add you to the necro faction in the top spot (also part of the larger mod)3) Thieves and DB masks. These act as regular disguises so you can't be seen putting them on (you can but you wont want to). The thief mask will cost your attack skills and the DB mask will need something to discourage it's use for thief quests.4)Dread of Sithis - A dagger that levels up the more you kill with it. It will give larger bonus' whilst sneaking and will kill all sleeping NPC in one shot. The catch - you can't unequip during combat and it's not so great if you're detected (the final isn't too bad either)5)Magic Bow - Auto summons arrows. Massive bonus for being hidden but, you earn an arrow for each day(perhaps more) you have it (with 10-20 to start off) and each arrow you summon comes from this total. So limited ammo6)Staff of Sigil Destruction - this is part inspired by allomerus' heartsacrifice weapon. After you sacrifice a given amount of Deadra hearts you unlock it's power - it can destroy a sigil stone from any distance as long as it's in oblivion. As my mod will open all the gates and not close them after the MQ I figured people should have the option to be able to easily close gates after they've done enough deadra killing but, you wont recieve a sigil stone OR fame. These are a few of the items I have so far (scripting pretty much 100%, just need to get/make custom models) and I'd like feedback and suggestions. I want to create high powered items that have restrictions via the scripts to maintain some balance.And constructive feedback welcome - negative or positive Link to comment Share on other sites More sharing options...
WarRatsG Posted June 14, 2012 Share Posted June 14, 2012 (edited) Some of these things have pretty long recharge periods. When I used to play Oblivion, my saves would usually only last for about 50-80 game days or so. I would get no more than 2 uses out of those items. You could create patches for the mod to allow short, medium and long recharge times, to cater for all tastes :) Edited June 14, 2012 by WarRatsG Link to comment Share on other sites More sharing options...
cfh85 Posted June 16, 2012 Author Share Posted June 16, 2012 recharge times are just an idea. I was also thinking of editing the Gray Cowl so you can't put it on whilst in combat. It just seems like too much! The bounty it adds doesn't do anything to balance it out. Perhaps 'Maintain the Legend', where you're forced to wear the Gray Fox's armour?What would make any of these items usable in their intended function and discourage abuses of them in other situations, for you personally? Besides just sticking to lore Link to comment Share on other sites More sharing options...
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