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Realistic Damage and Armor mod


bryanibarra

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Hello I have decided to start a realistic damage/armor penetration armor DT for fallout new vegas. The realistic damage I am going to impliment is instead of making a damage multiplier or body part multiplier to do more damage I am simply going to scale the damage by bullets acording to the amount of energy they produce in joules and try and balance the damage by giving it AP properties based on speed of bullet and deducting that from the normal damage. For example a 9mm in game does 16 damage so I am using that as a base using a 7.45 g (115.0 gr) FMJ for joule reference which is 570J and using a 4 g (62 gr) SS109 FMJ 5.56x45mm round which produces 1,767 J and all I am going to do is the divide the amound of energy for the round by 570 and then based on that I am going to use the 5.56 as an example again and since that round travels 940m/s I am going to divide that by 390m/s and then multiplying that by 2 (using +P 9mm rounds again as base) which is 4.8 which round to 5 and 1767/570 is 3.1 so 3.1x16=49.6 rounded to 50, 50-5=45 and that is the final damage. I this because I found it ridiculous how a 9mm handgun had the almost the same damage as the service rifle that uses a 5.56x45mm round that is much faster and has better penetration that a 9mm. I do not want to modify the DT of individual armor so it does not conflict with other mods and is compatible with other mods. I am planning to use a script that uses the armor category such as light, medium and heavy to add extra DT and was wondering if this is possible? I am new to scripting and but I know my way around the geck and medium moding its just that I have not scripted before and was wondering if anybody is willing to point me to a good direction or tutorial. Since I want to scale the damage for weapons I was wondering if anybody could point me out to good weapons mods so I can contact the authors and ask permission to scale their mods weapons.
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it would be possible,but a lot of scripting .

and would be need change armors one by one in some cases

 

i sugest you make a table with bullets and its penatration on

meat and , armor of category I,II,III,IIIa,IV to define damage and AP

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it would be possible,but a lot of scripting .

and would be need change armors one by one in some cases

 

i sugest you make a table with bullets and its penatration on

meat and , armor of category I,II,III,IIIa,IV to define damage and AP

I actually already worked on a formula but the thing is I want to make a script so I won't have to change it one by one, I orginally was planning to go with armor category but your category is more realistic and its more suitable although I guess I could try and add levels to armors with a script so I don't change the actual armor.
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it would be possible,but a lot of scripting .

and would be need change armors one by one in some cases

 

i sugest you make a table with bullets and its penatration on

meat and , armor of category I,II,III,IIIa,IV to define damage and AP

I actually already worked on a formula but the thing is I want to make a script so I won't have to change it one by one, I orginally was planning to go with armor category but your category is more realistic and its more suitable although I guess I could try and add levels to armors with a script so I don't change the actual armor.

 

other thing ,this categories cover real armors of today so if we had power armors today they probaly would be category V or VI

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Good point I think what I could do is make fictional armor levels and make power armor the top level and I could scale it down from there. I guess since they had major advances in science and pressure from war could have made their armor pretty advanced, hell acording to fallout lore the t-45 power armor went against tanks and a single man could wipe out a town of soldiers in the Ancorage battle and successfully drove them off. So I am pretty certain their body armor was pretty advanced and their non power armor variants would be pretty effective as well but not as much as their power armor variants.
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Good point I think what I could do is make fictional armor levels and make power armor the top level and I could scale it down from there. I guess since they had major advances in science and pressure from war could have made their armor pretty advanced, hell acording to fallout lore the t-45 power armor went against tanks and a single man could wipe out a town of soldiers in the Ancorage battle and successfully drove them off. So I am pretty certain their body armor was pretty advanced and their non power armor variants would be pretty effective as well but not as much as their power armor variants.

power armor are probaly imune to small calibers at 100% and vulnerable to anti-material weapons ,they probaly beat tanks due to its capacity of carry heavy weapons that are simple unusable to normal infantry and can use pipboys.

the combat armors are probaly like our actual level IV armor because the standart infantry rifles use similar cartridges to rifles of today .

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Good point I think what I could do is make fictional armor levels and make power armor the top level and I could scale it down from there. I guess since they had major advances in science and pressure from war could have made their armor pretty advanced, hell acording to fallout lore the t-45 power armor went against tanks and a single man could wipe out a town of soldiers in the Ancorage battle and successfully drove them off. So I am pretty certain their body armor was pretty advanced and their non power armor variants would be pretty effective as well but not as much as their power armor variants.

power armor are probaly imune to small calibers at 100% and vulnerable to anti-material weapons ,they probaly beat tanks due to its capacity of carry heavy weapons that are simple unusable to normal infantry and can use pipboys.

the combat armors are probaly like our actual level IV armor because the standart infantry rifles use similar cartridges to rifles of today .

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So should I make it so the .50 MG gun in the games passes thrue its armor? I guess I could do that but the armor looks pretty thick and I know that an inch of hardened military steel can stop a .50BMG AP round that that is in todays world so I think I should make the power armor specially suseptible to EM weapons and plasma since I want to also balance it and make people use a different range of weapons instead of anti-material rifle or do you think I should just make it suseptible from anti-meterial rifle?
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