yojeff Posted September 23, 2018 Share Posted September 23, 2018 I was moving around an XMarker in the Construction Set and I realised that the new position wasn't used in the game. I understand its because the position is in the save file, and if I want to move it, I must do it ingame with a script. Are there objects that work the same way? I am trying to move two chests in the Tamriel world.and the position doesn't change in the game. The chests are vendor chests that I put in the world. I know that I can simply erase them and add them, but I'd like to know if there are class of objects that can't be moved. Thanks! Link to comment Share on other sites More sharing options...
QQuix Posted September 23, 2018 Share Posted September 23, 2018 The engine keeps most references where they were when you last saved the game. Some references snap back to their original CS position at Cell Reset. The initial paragraphs of the Cell Reset WIKI article give you some detail of the process. Also, check Drake's comments here. Link to comment Share on other sites More sharing options...
yojeff Posted September 24, 2018 Author Share Posted September 24, 2018 Thanks! Link to comment Share on other sites More sharing options...
Guinefort1 Posted October 31, 2018 Share Posted October 31, 2018 Are the chests set as permanent references? I've found that in order to move permanent references (doors being my main experience), you have to disable them as references, move them, reset them as references, and, since these are merchant chests, then reconnect the merchant to that chest. Link to comment Share on other sites More sharing options...
yojeff Posted October 31, 2018 Author Share Posted October 31, 2018 Thanks for the answer! Link to comment Share on other sites More sharing options...
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