NocturneNight Posted June 6, 2011 Share Posted June 6, 2011 I play a sinister Wood Elf chick called "Shaeyn". She is a Mage/Thief-hybrid. Class: StalkerLevel: 18Specialization: MagicFavored attributes: Luck, EnduranceBirthsign: The Thief BladeLight ArmorSneakMarksmanDestructionConjurationIllusion Basically I rely on conjured creatures to "tank" for me while I sit back and shoot arrows. Sadly, monsters tend to go for me instead of my summons, but hopefully I'll get some powerful Drain spells soon to keep them out of melee range. I've also noticed that healing and shielding my summons (Alteration, Restoration) works wonders without making the monsters attack me. I am considering remaking this char from scratch, as such. :) Link to comment Share on other sites More sharing options...
Axxaw Posted June 7, 2011 Share Posted June 7, 2011 I've tried a few different classes while playing the game, and some have done better than others. Currently, the only character I have running is the following. Name: EaRace: ArgonianBirthsign: The RitualClass Name: Spoony BardSpecialization: StealthMajor Skills: Acrobatics, Alchemy, Illusion, Marksman, Restoration, Security, Sneak My style with this build is just to one shot everything with marksman. It's surprisingly easy with fortify fatigue spells and poisons, and OOO of course. Link to comment Share on other sites More sharing options...
DethxStroke Posted June 7, 2011 Share Posted June 7, 2011 Argonians are pretty much the best races sue to there resistances and there ability to breathe underwater. I don't care for them much.. when i just played vanilla i used a Nord because i like the physical appearance and also with a few mod mods i use the physical features are amazing.For a marksman type id recommend the mod: Thieves Arsenal and Thieves Arsenal Odd Jobs both found on tesnexus.. This mod adds new types of arrows to the game.Holy Water Arrow - To use against evil creatures such as: Vampires, zombisVine Arrow - TO restrict NPC from movingWater Arrow - TO extinguish torches and a bunch of other types the mod is very good for stealth based players Link to comment Share on other sites More sharing options...
Faivon Posted June 9, 2011 Share Posted June 9, 2011 General Description - Archer + Assassin type, deadly from range and melee (with poisoning)Specialization - Stealth Favored Attribute - Agility, SpeedSkills-- Blade- Light Armor- Marksman- Acrobatics- Sneak- Alchemy- SecurityBirthsign : The Thief My marksman skill goes up very fast and my alchemy as well, since she usually kills her target in a few shots. I kept her inventory with lots of poison potions to enhance the one-hit kill rule. Since her acrobatic is quite high too, she can't be reach from where she shoots with high sneak skill too. Oh, she's a Breton...I know her race isn't the best one for thief type but I like her appearance. lol! Link to comment Share on other sites More sharing options...
DavitosanX Posted June 9, 2011 Share Posted June 9, 2011 My character is a Wizard, focusing on conjuration and destruction. Ideally, the only weapon major would be short blade, but you know Oblivion, so even though the skill is 'blade' I just stick to daggers. - Blade- Alchemy- Destruction- Conjuration- Alteration- Mysticism- Restoration The character wears no armor, and lets the summoned monsters do most of the fighting. At lvl 30, his favorite ally has been the Daedroth. Playing this character is interesting, because he can't take much damage and must really rely on weakening and attacking the opponent with spells. At lower levels I summon a scamp and use it as bait, then I cast fireballs from a safe distance. At higher levels, I use the Daedroth to attract most enemies, and use a combination of 100 weakness to shock and custom spell of Shock 90 pts for 2 seconds. Works especially good for Daedra Spiders :D Link to comment Share on other sites More sharing options...
NAPALM13092 Posted June 9, 2011 Share Posted June 9, 2011 Class: Infiltrator (stealth/magic hybrid)Specialization: StealthPrimary Attributes: Agility, Intelligence Blade (melee combat)Alchemy (poisons and potions)Mysticism (detect life and telekinesis)Marksman (ranged combat)Sneak (stealth)Light Armor (protection)Illusion (night eye, invisibility, paralyze, charm) Uses magic to supplement sneaking about in dark places either avoiding or stalking enemies. Opens with arrows and falls back on a longsword as a last resort. ----------------------------------------------------------------------Class: Skirmisher (stealth/combat hybrid)Specialization: CombatPrimary Attributes: Agility, Strength Blunt (melee combat)Alchemy (poisons and potions)Marksman (ranged combat)Sneak (stealth)Athletics (fatigue regeneration)Light Armor (protection)Block (melee combat) Flexible agile fighter. Tries to sneak up on enemies attacking at range with a bow to weaken them before closing in with a shield and axe to finish them off. Link to comment Share on other sites More sharing options...
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