Deleted41587325User Posted September 23, 2018 Share Posted September 23, 2018 I was hoping someone who has had experience creating clothing/armor for a non-human NPC could help me out with an issue I'm having. I created a mod where you end a quest with a withered feral ghoul companion. I wanted to work on creating clothing for him. My test project was the tuxedo and formal hat. The hat is fine. I think I could make more hats and glasses no problem but the tuxedo isn't cooperating. There are lots of pieces of in-game clothing for ghouls, scraps of cloth, shirts, dresses and feral reaver armor but none seem to offer any insights, at least to me. Here's my working nif in Outfit Studio: I copied the bone weights from the reference nif and deleted it before exporting. I've tried with and without the body and neither seem to work. What I end up with in-game is this: Any insights into what is going on here would be greatly appreciated. Thanks guys. Link to comment Share on other sites More sharing options...
Deleted41587325User Posted September 24, 2018 Author Share Posted September 24, 2018 (edited) SOLVED! NVMIf you are having a similar problem I believe the solution was to clear all the bone weights, save it without any, then re-copy the bone weights. Edited September 24, 2018 by Guest Link to comment Share on other sites More sharing options...
Thirdstorm Posted September 24, 2018 Share Posted September 24, 2018 Nicely done! BTW did you change which skeleton OS was using before you opened it? Link to comment Share on other sites More sharing options...
Deleted41587325User Posted September 25, 2018 Author Share Posted September 25, 2018 No it seems to be going off of the human skeleton but there are arm portions where in the segments section you have to swap out human parts for ghoul parts in the arm slots. But everything else is just copied over from the ghoul reference nif. Link to comment Share on other sites More sharing options...
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