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Need help with texture editing


Isatanica

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Hey Guys,

I bought the the rottweiler from creation club and wanted to edit it`s textures but whenever I import it to Photoshop or GIMP, the texture is Purple. I am sure there is some setting to show the actuall colours but I dont know where to find this.

Could someone help me with this.

@mods, I am sorry if this is the wrong topic, please move to appropiate one if needed. Thank you

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Did you try and open the diffuse texture? Sounds like you opened the normal map, (normals end with _n.dds, diffuse maps containing color information end with _d.dds, while specular maps containing certain material properties end with _s.dds). Most objects have these 3 texture types and are linked to the mesh using a material file.

Edited by dikr
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Did you try and open the diffuse texture? Sounds like you opened the normal map, (normals end with _n.dds, diffuse maps containing color information end with _d.dds, while specular maps containing certain material properties end with _s.dds). Most objects have these 3 texture types and are linked to the mesh using a material file.

I just realized that I did open these files ending with _N _D and _S . Do you know by any chance what I should look for? because as far as I remember I saw 2 directory structures with textures for the Rottweiler. the other one did not end with .DDS but something else.

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Not sure how things are organized for Creation Club content as I don't use any of it. Might require special measures that I'm not aware of.

 

But like I said: each item in the game has the following;

 

- A mesh (.nif file) with the 3-D object

- A material file (.bgsm) where the textures for the object are linked

- Texture files (.dds), most often a diffuse, normal and specular map like mentioned above.

 

You probably need only the diffuse map ( _d.dds) if you want to change the color.

 

Now all this might be packed in a ba2 archive. To unpack it somewhere so you can edit the loose files you need the BAE extractor found here: https://www.nexusmods.com/fallout4/mods/78/

 

If you add your adjusted texture file(s) to the right folder structure and maintain all the right names it will overwrite the files from the original archive when you load your game, meaning your new texture will show up, rather than the original one which is what you want.

 

Also you might need to read up on some guides on plugins for photoshop / gimp to export the .dds files in the right way. (I mostly use the Nvidia plugin and DTX1 for diffuse maps without alpha channel and DTX5 for diffuse maps with alpha). But some trial and error is part of modding too so don't be afraid to experiment, just make sure you can always trace back your steps and undo unwanted changes by keeping backup files.

 

Good luck!

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