kvatchcount Posted September 25, 2018 Share Posted September 25, 2018 More specifically, a friend needs help. She's trying to get a cowboy Clippy in New Vegas and she can't figure out how to bind the mesh to its skeleton. I told her I'd find someone who could help, so if anyone would like to take the time then let me know. Link to comment Share on other sites More sharing options...
Arbidon Posted October 3, 2018 Share Posted October 3, 2018 Pre-existing skeleton imported from a NIF file or an armature constructed in blender? Link to comment Share on other sites More sharing options...
munnibhai Posted November 24, 2018 Share Posted November 24, 2018 Its easy. If it is 2.49b version:Assuming it is already weight painted;First click on skeleton and turn to "Pose Mode" The bones will turn blue.Then click on Object first, then SHIFT+Click on any of the bones of the skeleton and press "Ctrl+P".A menu will pop-up. Select "Armature"Then select "Dont create Groups" If it is latest blender, Click the object and then SHIFT+Click the skeleton bonePress Ctrl+PA menu will pop up, "select the option with "Automatic Weights" and you have it binded to the mesh Link to comment Share on other sites More sharing options...
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