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Need help binding a mesh to a skeleton


kvatchcount

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More specifically, a friend needs help. She's trying to get a cowboy Clippy in New Vegas and she can't figure out how to bind the mesh to its skeleton. I told her I'd find someone who could help, so if anyone would like to take the time then let me know.

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Its easy.

 

If it is 2.49b version:

Assuming it is already weight painted;

First click on skeleton and turn to "Pose Mode" The bones will turn blue.

Then click on Object first, then SHIFT+Click on any of the bones of the skeleton and press "Ctrl+P".

A menu will pop-up. Select "Armature"

Then select "Dont create Groups"

 

If it is latest blender,

Click the object and then SHIFT+Click the skeleton bone

Press Ctrl+P

A menu will pop up, "select the option with "Automatic Weights" and you have it binded to the mesh

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