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Machinima advice Actor design.


Jimbo13

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I've been exploring Oblivion as a tool for machinima and it seems like a it will suit all my needs. I been playing with the CS and went through the main quest to get a feel. It may have a few stumbling blocks however and wanted to see what kind of work arounds I can find before I invest to much time.

 

The basic issue is I'm trying to find the fastest ways to design my characters and wardrobe them. (including wardrobe from mods).

 

 

1) If I make playing characters in-game can I place them in world as a NPC? (I'll need to place multiple characters I designed in a scene)

 

 

2)When designing characters that you want to put detailed wardrobe on would you find it easier to do in CS or in-game?

 

Currently I don't seem to be able to place a Actor in the render window without loading a architecture first. Navigating wardrobe in CS seems stiff cumbersome. It seems easier to design a character in game and run around the game world buying my wardrobe, but it doesn't make browsing the game inventory and finding items I want to use easy.

 

 

3) I tried the flying camera mod/console command, but is there anyway to lock the camera so I can move the character and film at angles?

 

Thanks mod guys.

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Not sure what Machinima is. Since I'm probably not the only one around here, you should probably explain.

 

And neither the CS or ingame are designed for what you seem to be trying to do. However as I don't know what your goal is, I can't really say much beyond that.

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Not sure what Machinima is.
I know! Well, more like I know know *now*, Had to look ip up on wikipedia.

 

I've allready seen people use oblivion for CGI animations, The best part about that is that you're not limited to the usual oblivion onstrains, you can for example change the character skeleton, mesh and animations to virtualy anything you could desire - which is otherwise taboo in terms of modding, The engine is quite robust as well and can render quite a large amount of polygons without problems.

 

As far as the camera goes I know that >>

<<.

 

I just don't have the foogiest notion how.

 

Other than that the CS is your best friend creating/changing/setting up NPC's, you should go trough a few tutorials on how to use the CS. It's fairly simple, realy.

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Machinima is using in game engines for principal photography to make watchable movies, some attempts have been better than others. This trailer is a good example of how far/detailed it has came http://www.youtube.com/watch?v=lHSAAm_0uK0

 

Red vs Blue is probably the most famous example of machinima.

 

 

Oblivion is really amazing compared to just about all the common engines people use, surprised more people aren't using it.

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I see... Still not quite sure Oblivion would work for something like this. I would suggest trying to do some tests with what is already available, just to see how well the process works before trying to setup any special wardrobes. As far as I know, most of the oblivion movies have been things shot with fraps or other similar software.
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I see... Still not quite sure Oblivion would work for something like this. I would suggest trying to do some tests with what is already available, just to see how well the process works before trying to setup any special wardrobes. As far as I know, most of the oblivion movies have been things shot with fraps or other similar software.

 

 

I can assure you Oblivion will work great for most machinima, my project is just a little bigger than most. (doing full feature based on a fantasy novel)

 

For example, if I can't do something in game I built a room with a green screen texture and I just post process most of it Adobe after effects and other video editors.

 

Oblivion might not be big robust enough for what I have in mind it all depends on how much control customization I can exert over NPC's.

 

With enough modding I'm sure I get anything done I need in Oblivion but the main idea behind machinima is the fast work flow and ease of use.

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