DogtoothCG Posted August 8, 2008 Share Posted August 8, 2008 you could animate the weapon itself though....BUT....that always looks funny Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted August 8, 2008 Share Posted August 8, 2008 Using morphing? Like you'd do with a bow? Yeah, that would look funny. Link to comment Share on other sites More sharing options...
lorddragonmaster Posted August 8, 2008 Share Posted August 8, 2008 You're thinking too highly of reverse engeneering, it's not a cure-all. And programing the engine from scratch is as much of a strech as reverse engeneering the original file. The last similar project I saw was homam3, the guys've been at it for 4 or so years now. Lol they finaly managed to program battles although you can't kill anything in them hehehe. Nothing short of a divine intervention or Bethesda releasing a patch that would loosen theese chains (both have the same probabilty) can help us here. I know that I shouldn't rant so much about how Beth missed an opoturnity of grand proportions by hardcoding everything because Oblivion IS a great game. It's just that I get sentimental when I imagine how much greater the game could've been if they added the possibilities for an atleast 6 players multiplayer, custom animations to everything, custom spells, spell effects and abilities, attack/damage modifiers etc...Well i say all we can hope is the the people at beth get the message and make it as you said in TES 5 Link to comment Share on other sites More sharing options...
CheeseyBall Posted December 10, 2010 Share Posted December 10, 2010 Well, if someone good at 3d modeling/texturing could just make the sword in it's ordinary form, that would be cool. :D Link to comment Share on other sites More sharing options...
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