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Khajiit mesh fixes and weapon ideas


foxwinters

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ok . i don't know if any of you noticed this but there is a major problem with the khajiit neck seem , i have also noticed that the tail isnt in the right place and that the textures for the hands are a jumbled with green and red colors.if anyone else has noticed any other problems please reply.

 

ok as for the weapons . uhm here is a list of weapons that i think would be cool to add to skyrim, key blades, fist weapons, upside down daggers and swords. pole-arms , projectile weapons like throwing darts or axes . (could possibly port that over from fo:nv)

 

well thats what i have to say. i would do this stuff my self but i dont know how if some one would make a tut for me or teach me somehow that would be great

 

oh and english please ,thank you

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Seems like you didn't use the search-function of Skyrimnexus that much.

Fist Weapons

Reversed Daggers

 

Some throwing-Weapon-mods:

http://skyrim.nexusmods.com/mods/14176

http://skyrim.nexusmods.com/mods/11875

http://skyrim.nexusmods.com/mods/9700 (also includes pole-arms)

http://skyrim.nexusmods.com/mods/6597

 

Concerning your texture-problems:

Are you sure you are using textures compatible to your body-mod. CHSBHC uses CBBEv2-textures if I'm not mistaken, CBBEv3 are different to those and BBR are outdated, as Caliente made her own Khajiit-textures which shouldn't have that problem.

If you are using CBBEv3 (which has a BBP-option via bodyslide) and don't want Caliente's fur-barbie-look, you could use this one.

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