ReaverOfSouls Posted June 15, 2012 Share Posted June 15, 2012 After editing a mesh and managing to get it into the game, the mesh is just a solid black/grey color. Now, before I get flamed, I have looked up all of the fixes for this, but I have no idea how to actually use them... can anyone explain to me how to fix this issue? Link to comment Share on other sites More sharing options...
jet4571 Posted June 15, 2012 Share Posted June 15, 2012 Umm same problem i had, i asked about it in the forums and got some help with pics... http://forums.nexusmods.com/index.php?/topic/693024-object-is-black-in-ckgame-but-good-in-nifskope/ Hope that helps, if it did give kudos to the one that answered the question. Link to comment Share on other sites More sharing options...
ReaverOfSouls Posted June 15, 2012 Author Share Posted June 15, 2012 Umm same problem i had, i asked about it in the forums and got some help with pics... http://forums.nexusmods.com/index.php?/topic/693024-object-is-black-in-ckgame-but-good-in-nifskope/ Hope that helps, if it did give kudos to the one that answered the question. I have done that, both ways, and I'm still having the same issues. Could it be because I'm only using the "blaharmor_1" mesh, without the "blaharmor_0?" Link to comment Share on other sites More sharing options...
jet4571 Posted June 15, 2012 Share Posted June 15, 2012 NO idea, i saw black textured in game and posted the problem that sounded the same i had and the fix. I have yet to see a comprehensive guide for nifskope, even the wiki where i downloaded it from was incredibly general. everything I know about the tool was picked up here and there in the forums. Link to comment Share on other sites More sharing options...
LittleBaron Posted June 15, 2012 Share Posted June 15, 2012 @ Reaver: What other fixes did you look up that you aren't sure how to 'do'? Please outline all the things you have already tried so that responders know where to start. My initial response to you would have been the same as jet4571's. If all else fails you can always upload the .nif file so we can look at it. LB Link to comment Share on other sites More sharing options...
ReaverOfSouls Posted June 15, 2012 Author Share Posted June 15, 2012 (edited) @ Reaver: What other fixes did you look up that you aren't sure how to 'do'? Please outline all the things you have already tried so that responders know where to start. My initial response to you would have been the same as jet4571's. If all else fails you can always upload the .nif file so we can look at it. LB Well, I tried the fix for the Vertex Colors, setting it to yes as well as activating the shader flag for vertex colors, I also tried the reverse. Another modder told me I may need to unwrap the UV, which I did, and still nothing worked. I'm thinking it must be an error with how the .nif was imported/exported, but I don't know. I have never used 3ds max or NifSkope before. Speaking of which, I also set the Num UV Sets to 4097 as one fix said, and running the spell>batch>update tangent spaces command. I should also point out that I'm only trying to modify existing meshes already in the game, not creating a new one from scratch. (Much like the Einherjar/Warchief mods which were what inspired me to start doing this in the first place.) Edited June 15, 2012 by ReaverOfSouls Link to comment Share on other sites More sharing options...
LittleBaron Posted June 18, 2012 Share Posted June 18, 2012 Since no-one has responded, and if you have not figured out what to do yet, I'd suggest uploading the mesh somewhere so someone can look it over for you to see what's wrong. I'll look at it if someone else doesn't get to it first.Based on what you said you tried, I am currently stumped, but something may pop out as a cause if I can look at your mesh in Nifskope. Link to comment Share on other sites More sharing options...
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