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Uncooking/Cooking texture mods with W3Oven


Guest deleted2868792

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Guest deleted2868792

I'm struggling with mod limit even using modmerger, so I decided to uncook and re cook again multiple texture mods in just one pack.

 

I'm using W3Oven, but i am not an expert when it is about texture:

 

the mods i'm trying to repack have different type of files:

 

diffuse (_d01, d02, d03, etc...)

normal (_n01, n02, etc...)

specular (_s01, s02, etc...)

alpha? (_a01, etc...)

 

Before cooking, i can choose the texture type for each file from a dropdown menu, but i can choose from a lot of different types and i am not sure if i'm selecting the right ones)

 

1) What I select is: Worlddiffuse for d, normalmapsgloss for n, worldspecular for s....is it correct?

 

2) what should i choose for the alpha? worddiffusewithalpha?

 

3) there are files which don't have letter at the end...should i leave the field empty?

 

4)Am i doing all correct? uncooking/cooking these files, could reduce their quality?

 

 

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