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Do you like OBSE?


firefable

Love, hate, explain  

29 members have voted

  1. 1. DO you Love OBSE?

    • Yes
      20
    • No
      6
    • Don't use it
      0
    • 50/50
      4


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ok, i followed the instructions, i also heard that an error exists when you use SI and OBSE, so i got rid of SI, installed OBSE and just used 1 mod that requires it (Deadly Reflex), and guess what, i had only 1 crash within about 2 hours of playtime. I must admit, i was wrong, i spent those two hours cutting people's throats and i LOVED IT! OBSE is not that bad after all. thanks everybody

 

Edit: Now then, does anyone want to advise an OBSE mod?

 

this-

http://www.tesnexus.com/downloads/file.php?id=18903

 

btw i am using both OBSE and SI and i rarely CTD

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Maybe I can explain why I say OBSE is blamed most of times for wrong reasons. OBSE is just a collection of instructions, they are simple functions, most of times, that fetches some status, variable or reference and returns a value. Such thing is easy to track a bug.

 

Although OBSE is itself a wonderful masterpiece of simplicity it lacks (purposefully) any connections between it's functions. Each one is kept isolate and perform over a single target (or a few, like the vanilla instructions does too). It perform a single command and returns a single value with very small chances of an error.

 

But this isn't true to the mod itself. Mod scripts are complex animals that relies it's logic is flawless, the interactions becomes the script soul. exactly like vanilla functions the OBSE ones will do what it does, exactly like vanilla if the mod logic fails this is beyond the scope of the engine and becomes the script responsibility.

 

So, unless is proved the function itself failed, OBSE is no more to blame for an error than the original game engine itself. And even when such occurs, in OBSE or the mod, Isn't reason to shun them. Bugs are a sadly reality in programming and the better is hunting them down and step by step correct the work to it's full glory.

 

Think about these words.

 

Edit: Don't think by the told that OBSE is a simple work, it demands a high degree of skills in low level programming and deep understanding of the machine structure. But the application itself is blessed by the need to verify only isolated functions with little or no concern with the "how" it will be used.

 

This is a very good description from a technical standpoint!

 

I hope more people will read this before blame OBSE for constant "Crashing to Desktop"!

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I love OBSE most of my favorite mods wouldn't work without it. Out of all the mods I have there are 2 I couldn't play the game without OBMM and OBSE.

 

 

That's exactly why "love" is not too strong a word to describe my feeling for OBSE. I'd have to quit playing and go back to the Wii.

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I love OBSE most of my favorite mods wouldn't work without it. Out of all the mods I have there are 2 I couldn't play the game without OBMM and OBSE.

 

 

That's exactly why "love" is not too strong a word to describe my feeling for OBSE. I'd have to quit playing and go back to the Wii.

 

 

that is why everyone is sceaming mad you love it 2 much!

 

Carth Onasi

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Im willing OBSE another try, but this time i will backup my WHOLE oblivion folder, even thou its about 20gig.

 

I don't think you need to back up your whole Oblivion folder just to try OBSE. Of course, it's a good idea to always back up your most important ones like save games, etc.

 

As for installation the read me instructions are very clear: copy obse_1_1.dll, obse_1_2.dll, obse_1_2_416.dll, obse_editor_1_0.dll, obse_editor_1_2.dll, and obse_loader.exe into your Oblivion directory.

Launch Oblivion from obse_loader.exe, you can make a short cut to desktop or your choosing location.

Also, if you have installed OBMM, open it, click the setting tab on the right and in the new window, make sure under Oblivion command line you have obse_loader. If it's not there right click obse_loader.exe and copy the path into the command line.

 

You only need copy the editor files if you plan on modding and you certainly don't have to load Oblivion via OBMM just to use OBMM's functions by the way. :)

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