nayakri Posted September 28, 2018 Share Posted September 28, 2018 I looked for solution on Google and here and found nothing. When I export a file from Blender in Nif type, everything goes right: no errors, nothing. But when I try to open my file in NifSkope, I get this error: "Failed to load block number 0 (NiNode) previous block was NiHeader" My best guess is that I failed to put right numbers into some Nif settings in Blender, but I have no idea where to start looking. Perhaps someone here knows what's the problem? Thank you for any help - my frustration with creating this cursed mod grows with every day... Link to comment Share on other sites More sharing options...
nayakri Posted October 8, 2018 Author Share Posted October 8, 2018 Still no solution and I really need to get some of my models into the game. If not, could someone explain me step by step how to make meshes into Skyrim with the newest Blender? Please? Link to comment Share on other sites More sharing options...
morrowind1979 Posted October 8, 2018 Share Posted October 8, 2018 I could never get that to work either. Best alternative I could find was to export the nif in 3ds format (obj format results in a messed up corrupted export, for me) then re-import the 3ds file in nifskope. Link to comment Share on other sites More sharing options...
nayakri Posted October 8, 2018 Author Share Posted October 8, 2018 Sadly, my 3ds max doesn't want to cooperate with its Nif plugin - no idea what's its problem, really. If the situation won't change fast (and I'll get with my mod far enough), I'll have to ask someone to turn my meshes into usable Nifs... Link to comment Share on other sites More sharing options...
morrowind1979 Posted October 8, 2018 Share Posted October 8, 2018 You dont have to use 3ds max. Just open the nif in blender and instead of exporting it as a Nif export in 3ds format, then open Nifskope and import the newly created 3ds file. No 3ds max used in the entire process Link to comment Share on other sites More sharing options...
nayakri Posted October 8, 2018 Author Share Posted October 8, 2018 But my Nifskope doesn't import 3ds - I tried! Did I miss something? Is there a plugin to download? (I will try again when at home to be sure, but I think I tried that...) Link to comment Share on other sites More sharing options...
morrowind1979 Posted October 8, 2018 Share Posted October 8, 2018 (edited) Thats strange what version are you using? I use version 2.0.0. Pre-Alpha. From the file menu you choose import, then import .3ds. I should also have mentioned you need to open the old unedited mesh in Nifskope then import your blender .3ds file into that. Edited October 8, 2018 by morrowind1979 Link to comment Share on other sites More sharing options...
nayakri Posted October 9, 2018 Author Share Posted October 9, 2018 (edited) Nope, I've got only obj import - and it's not working correctly either :tongue: I think I have the newest version, I'll try to find yours and then we'll see. EDIT. I'm not editing meshes, that's the problem. I'm creating them from scratch - like new candles and glasses (primitive work, I know, but I need it). Edited October 9, 2018 by nayakri Link to comment Share on other sites More sharing options...
morrowind1979 Posted October 9, 2018 Share Posted October 9, 2018 Nope, I've got only obj import - and it's not working correctly either :tongue: I think I have the newest version, I'll try to find yours and then we'll see. EDIT. I'm not editing meshes, that's the problem. I'm creating them from scratch - like new candles and glasses (primitive work, I know, but I need it).Sorry m8 thats about as far as my knowledge on the subject goes. Maye someone esle can help. Link to comment Share on other sites More sharing options...
bierbomber Posted February 28, 2019 Share Posted February 28, 2019 (edited) Hey guys, I have the same error, Nifskope says: "Failed to load block number 0 (NiNode) previous block was NiHeader" Does anyone have an idea what I did wrong? I adjusted the settings as mentioned here : https://beyondskyrim.org/exporting-blender-2-7-skyrim/ google got me this result: https://github.com/niftools/blender_nif_plugin/issues/242#ref-commit-69b6938 "The material was using nodes which results in it inheriting another material" Do I understand correctly, that using a picture as texture as I did is not possible? https://imgur.com/a/cz9P09p in the screenshot on the right you can see, that I used a Node/png as texture. Please excuse my bad english. Edit: exporting as oblivion Nif, reloading the oblivion Nif, exporting as Skyrim Nif works with some adjustments (Uv map) Edited March 1, 2019 by bierbomber Link to comment Share on other sites More sharing options...
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