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Alchemy Overhaul


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Basically, I want to create full alchemy overhaul. But, I can't do this alone (mostly because I don't always have any ideas or don't know what to do next), so I'm looking for someone, who can help me out.

 

To-do-list:

 

1. Creating a list of ingredients, with their effects and magnitudes. Creating "rarity" classification for them, and outline future changes to ingredients, based on lore, rarity of ingredient and, of course, personal preferences.

 

2. List of all alchemy effects, their rebalancing, removing of secondary skill improving potions(blacksmithing, enchanting, speechcraft, etc.) and adding new effects to compensate.

 

3. Rebalancing and changing most of the ingredients' magnitudes and alchemy effects. And, of course, creating a list of "new" ingredients with their effects and magnitudes.

 

4. Changes to potion prices. They should rely on potion strength, and not on the effect type.

 

More will be added as we proceed with creation of this mod, but, as I said, I can't do this alone, so, unless I find someone to help me, I wont even try.

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do you already know how to use the ck

Just basics. But, I guess, it would be enough, since this mod will only modify... well... numbers)

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What do you have so far

Nothing right now. Mostly because I don't know where to start. Well, I do know what I need to do(list of ingredients), but I have no idea how to organize it and where to put it. I need directions.

In other words - tell me what to do and I'll do it.

Edited by Guest
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