vickgraham1992 Posted September 29, 2018 Share Posted September 29, 2018 So with the lack of bug fix for enchantment effect magnitudes not scaling and my lack of ability to port the Oldrim mod that fixes this, I want to create a script to change the effects' magnitudes, for example on the Chaos enchantment. Im new to scripting so I dont know if this is possible, or what the most effective way to do so is. My guess is I could simply add a script to the chaos enchantment that sets the magnitudes on equip, but I dont know how to properly reference the weapon's enchantment Another option would be to have only the script, and create a spell that mimics Chaos, and on hitting a target, setting the magnitudes of the spell and casting it on the target My third thought would be to have a scripted enchantment that replaces the enchantment on the weapon with the Chaos enchantment and apply magnitudes during that a-la CreateEnchantment(), but I am guessing it would apply to the base object and not the object reference. If any of these are possible and effectively fix the chaos enchantment, I would really appreciate help in how to write the script. Link to comment Share on other sites More sharing options...
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