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[LE] Scenes won't save properly


RodgerTheGreat

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Hey, I'm having a small problem with the creation kit and I've googled for hours with to no avail. I'm trying to create a fairly simple scene, and while I know I'm doing it right, my scene has failed to start at all. Eventually, I tried the issceneplaying command in console and put in the id for my scene only for the console to tell me that "(the id) not found for parameter 'scene'". Per my limited understanding, it appears my scenes aren't saving at all? I have no clue what's happening but any help would be appreciated.

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Ok for the ID are you using the Form ID number or the editor id? The console command requires the Form ID number including the load order position prefix.

 

You can check with xEdit to verify the scene is actually saved into the plugin. Which if you were to close and reopen the plugin in CK and it shows up, then it's safe to say it's saved.

 

There could be a number of reasons why it may not properly start. Firstly, how are you trying to start it? Using a quest stage? A trigger box? A dialogue fragment? You also need to check the flags for the npcs in the scene. I had a problem where the scene was being started from a dialogue fragment, but had the npc I was in dialogue with as one of the scene actors. The scene kept failing because the actor was tied up in dialogue. I forget the specifics of how I fixed it. I think it was setting pause flag on dialogue which made the scene pause until the current dialogue ended, then it did the actual start up. However that made it so the scene could be interrupted by trying to talk to the npc.

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Ok for the ID are you using the Form ID number or the editor id? The console command requires the Form ID number including the load order position prefix.

You can check with xEdit to verify the scene is actually saved into the plugin. Which if you were to close and reopen the plugin in CK and it shows up, then it's safe to say it's saved.

There could be a number of reasons why it may not properly start. Firstly, how are you trying to start it? Using a quest stage? A trigger box? A dialogue fragment? You also need to check the flags for the npcs in the scene. I had a problem where the scene was being started from a dialogue fragment, but had the npc I was in dialogue with as one of the scene actors. The scene kept failing because the actor was tied up in dialogue. I forget the specifics of how I fixed it. I think it was setting pause flag on dialogue which made the scene pause until the current dialogue ended, then it did the actual start up. However that made it so the scene could be interrupted by trying to talk to the npc.

 


I'm using the form ID. However, I am not sure what the load order position prefix is. Can you explain how to go about doing that? From what I understand, the way I've been putting in the console command works for all the default Skryim scenes, but if I put my mod scene's form ID in it just says it doesn't exist.

 

I checked xEdit and it shows up there. The scene is definitely saved, it just seems to not initialize in the actual game or something? I have no idea how that sort of stuff works. I'm quite confused.

 

As for actually starting it, I've tried quest stages and dialogue fragments, but neither were working and I wasn't sure why. That's when I tried the console command to find that the game didn't even acknowledge my scene was loaded, which is bizarre because it shows up in xEdit and literally everything else in the mod works.

Edited by RodgerTheGreat
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