pra Posted September 29, 2018 Share Posted September 29, 2018 (edited) I made an NPC just to be a corpse with loot. The CK generated me a nif and 6 textures for him. The mesh is:Meshes\Actors\Character\FaceGenData\FaceGeom\ImmersiveTeleportation.esp\00000815.NIFAnd there are 6 dds/tga files undertextures\Actors\Character\FaceCustomization\ImmersiveTeleportation.esp\00000815_d.dds\ Now my problem is: I don't actually want this guy to have any custom faces! But, how can I get rid of them?It seems like I can get rid of the textures just fine, but getting rid of the mesh makes that guy's face black. I don't even see any reference to these files in fo4edit. Except that it's his FormID in those paths above. So, how does this work? How does the game even know that the NPC has one of these custom meshes? Does it just, for each NPC, look under <mod where npc is from>/<form id>.nif?On the other hand, I've seen several mods which add custom NPCs, like Tales from the Commonwealth, and they have no meshes like that! Seems like I'm doing something extremely wrong, but what? Edited September 29, 2018 by pra Link to comment Share on other sites More sharing options...
Carreau Posted September 29, 2018 Share Posted September 29, 2018 Iâve deleted them in the past with no repercussions. Iâve mad entire leveled lists for a new enemy faction and iâve never had a user complain about the models or textures being screwed up. Link to comment Share on other sites More sharing options...
pra Posted October 2, 2018 Author Share Posted October 2, 2018 I figured it out. In the Actor edit window, under Templates, "Use Traits" must be checked. Of course, the NPC must have a template in the first place, too. But apparently the Traits include the face data Link to comment Share on other sites More sharing options...
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