Sugram Posted September 30, 2018 Share Posted September 30, 2018 (edited) i have a idea that joining railroad & doing few missions gives u option to build Synt recherche lab & u sing settler to there & then u have security cams that detect synts that come to ur settlement & if they are institute saboteurs or spies ur guard's will capture the synt & he or she gets memory wipe & joins ur settlement, ofc u see only messages this things happening or it just disable the synth sabotage attack what come with with it that if u think it will cause more cell load issues, u could of make it more complex & guards turn to u & ask u & u decide the synths faith so u can add more options, but what i said is the basics :smile: also add railroad behavior to minuteman to, u make railroad & minuteman allies then minutemen assist railroad a bit & also u see a lot of railroad ppl to (minutemen & railroad ppl on same patrols, ofc then both sides have bit less pll on patrol cause same amount of both mite be 2much :D) its like u ended the game with railroad but then minutemen ending is better all get what they want well commonwealth gets what needed fixes for both problems, ofc u could make so same happens with railroad ending, but maybe then the choices loose point, become useless, but if minuteman have that option to ally with railroad like that, that would be cool Edited September 30, 2018 by Sugram Link to comment Share on other sites More sharing options...
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