Deleted49413338User Posted September 30, 2018 Share Posted September 30, 2018 So, I would like to see a system more like what is probably in other games. Not sure if Sim Settlements or any of its children mods does something like this already. I have the idea that when settlers arrive, they could have skills randomly assigned to them automatically on arrival, chosen from a pre-set list of skills. Farming. Hunting. Fishing. Military trained. Scavenger. Barber. Builder. Teacher... all the vanilla assignable jobs plus new ones. These preset skills make them better at their assigned role if the skill set matches. A farmer will generate more food if assigned to Crops than a Barber would. Military training Would Provide the highest defense if assigned to guard posts, but hunter would provide the second highest . (these two with defense would be the only real option for having tier levels, it wouldn't be necessary though) New jobs could be introduced such as Hunting and fishing, but Ideally, It would probably go best with GOT Gatherers Out There https://www.nexusmods.com/fallout4/mods/34461 and would be cool to pair it with that mod, Horizon and possibly Sim Settlements. Or just make it soo well it does everything without requiring those mods. So, you have a bunch of generic trades. Hunting and Farming would be probably the most common in the wasteland. New Jobs like Builder or Teacher could be added and do things like, Increase the chance of children to arrive via the settlement beacon. Or, Unlock certain buildable structures. Perhaps even like Wasteland Mechanics that once they arrive, will unlock certain items from the Power section in the buildable structures. Barber could increase happiness compared to a non- barber assigned to cut hair. You could have settlers arrive that might have knowledge of any of these skills or even more rare things things like science or chemistry..but are unsure how they aquired that knowledge?? hmmm..The skills should be randomly distributed to new arrivals but a couple of skills should be very rare with a high chance of not being assigned. As well as a majority of Settlers having now actual skills, just regular basic at everything. Certain Jobs should be un-assignable to anyone other than a specialist in that field. Dr, that you can assign at a medical station to heal you and can unlock more advanced healing recipes.Chemist, that once arrived will unlock Explosive recipes from the chem station as well as bullet crafting (yes, I had this idea from that show. haha) Everything should still be able to be unlocked in the normal way by yourself, but perk requirements should be higher, to make Drs etc more valuable. Something like Chemist rank 3 plus finding an extremely rare blueprint should be required for most chems. for example. Think of the settlers more as like, obtaining blueprints. Talking to a settler is like a chance encounter that triggers a quest stage completion. As you might tell, I prefer the hardcore survival type game. I like immersion. To me, this would also be cool if settlers were mortal and so, If you lost your Dr for example in a raid, The chems that were unlocke were now locked again, until you yourself unlock it with the required perks or another Dr arrives at your settlement. This last part is probably not possible though, unlocking and locking perks etc is probably going to lead into trouble if possible at all. Anyway, that's my idea for a mod today. lol I used Sim Settlements to begin with when it first launched but I prefered making my own structures. Idk if it does stuff like this already? please let me know. Link to comment Share on other sites More sharing options...
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