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I had extracted data form *.nif file: vertex, triangles, textures. And successfully displayed it via vispy's opengl example (https://github.com/vispy/vispy/blob/master/examples/tutorial/gloo/textured_cube.py).

 

Here texture applied with next code: "gl_FragColor = texture2D(texture, v_texcoord);".

 

But how to applied two texture files, and how to apply color background (vertex color) for texture? Does anyone have experience to display nif mesh with opengl?

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