Jrr1011 Posted October 1, 2018 Share Posted October 1, 2018 (edited) Does anyone know if it's possible to use Skyrim's Creation Kit to make it so an equippable item (apparel) can grant a power when equipped, but not when unequipped? If it is possible, how can one do this? Edited October 2, 2018 by Jrr1011 Link to comment Share on other sites More sharing options...
skinnytecboy Posted October 2, 2018 Share Posted October 2, 2018 https://www.creationkit.com/index.php?title=OnEquipped_-_ObjectReference Link to comment Share on other sites More sharing options...
Jrr1011 Posted October 2, 2018 Author Share Posted October 2, 2018 I've never done anything with scripts, so I'm not sure what I need to do with this one. Do I create an item and a power then do something with the OnEquipped script, or what? Link to comment Share on other sites More sharing options...
SeraphimKensai Posted October 4, 2018 Share Posted October 4, 2018 (edited) It is definitely possible, and you would use OnEquip. I made a debugging ring for my mod that gives the player all of my spells to test out at their leisure. You would make the effect you want, then the spell. You then make the item itself, and write a quick and dirty script extending the object reference and use your OnEquip based script to add the spell, power (note that if you want you can surpress the individual message about such and such added, and then just write either a message or debug notification to tell the player what's going on and that the power has been added). You'll need to declare a spell property, and set the property of your custom power after you compile/save your script. Essentially your main two commands will be addspell and removespell, however you can season up your script with some graphical/sound effects if you'd like. Overall, it's a pretty easy script to make. Hit me up if you have trouble after trying to figure it out. Edited October 4, 2018 by SeraphimKensai Link to comment Share on other sites More sharing options...
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