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[LE] Exporting Facegen data


tabraz415

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Hello !

 

I'm trying to make a mod where all the members of the college of winterhold are vampires. I changed all of the npc's races to their respective races' vampire race, but all of them had dark faces bug.

I then opened my mod in CK again, and exported their facegen data using CTRL+F4, launched a completely new game and was pretty disappointed because even then, they all had gray faces.

Can anyone help me please ?

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If you're modifying vanilla NPCs, then exporting facegen, it's creating the facegen for *your plugin*. You'll have to go into the meshes and textures folders and move them from the path for your plugin to the original plugin you're overriding.

 

So if the NPCs are from Skyrim.esm you need to go find the files in Meshes\actors\character\FaceGenData\FaceGeom\<the new plugin.esp> and move them to Meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm. Same for Textures\actors\character\FaceGenData\FaceTint\<the new plugin.esp> to Textures\actors\character\FaceGenData\FaceTint\Skyrim.esm.

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If you're modifying vanilla NPCs, then exporting facegen, it's creating the facegen for *your plugin*. You'll have to go into the meshes and textures folders and move them from the path for your plugin to the original plugin you're overriding.

 

So if the NPCs are from Skyrim.esm you need to go find the files in Meshes\actors\character\FaceGenData\FaceGeom\<the new plugin.esp> and move them to Meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm. Same for Textures\actors\character\FaceGenData\FaceTint\<the new plugin.esp> to Textures\actors\character\FaceGenData\FaceTint\Skyrim.esm.

 

Thanks for the reply, sadly this didn't work for me.

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